Necromancer Spell List
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| Key | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Level that the spell is acquired. | ||||||||||
| Icon | Icon that appears in your spellbook. | ||||||||||
| HO Icon | Icon associated with Heroic Opportunities. | ||||||||||
| Name | The name of the spell | ||||||||||
| Description | In-game description of the spell's effects. | ||||||||||
| Level | Icon | HO Icon |
Name | Description | |||||||
| 64 | Abate Life | Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. | |||||||||
| 53 | Abominable Mark | Drains the target's stamina and wisdom, adding it to the necromancer's benefit. As essence of anguish is granted if the afflicted enemy dies while under the effects of this spell. | |||||||||
| 44 | Accursed Cloud | Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. | |||||||||
| 11 | Aggression | An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. | |||||||||
| 13 | -- | Aqueous Stone | Summons an item to an ally that will grant them water-breathing. | ||||||||
| 70 | Arch Lich | Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adding the health to the lich. | |||||||||
| 49 | -- | Aspect of Undead | An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. | ||||||||
| 63 | Awaken Grave | Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. | |||||||||
| 5 | Bind Sight | An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat. | |||||||||
| 13 | Bleeding Ritual | Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. | |||||||||
| 22 | Blight | Deals disease damage over time to the targeted enemy and surrounding encounter members. | |||||||||
| 65 | Blighted Horde | Summons a pack of rotting creatures on the necromancer's victim. | |||||||||
| 51 | Blighted Pack | Summons a pack of rotting creatures on the necromancer's victim. | |||||||||
| 27 | Bloody Ritual | Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. | |||||||||
| 25 | Minion's Stance: Boon of the Lifeless | An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. | |||||||||
| 30 | Breath of the Unearthed | Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. | |||||||||
| 15 | -- | Call Servant | Summons the summoner's pet to the immediate area. | ||||||||
| 5 | Chain | Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. | |||||||||
| 33 | Chains of Torment | Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. | |||||||||
| 21 | -- | Clinging Darkness | Deals disease damage over time and reduces the movement speed of the target. | ||||||||
| 3 | Coil | Deals disease damage over an extended time to target enemy. | |||||||||
| 58 | Constrict | Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect. | |||||||||
| 58 | -- | Consumption | A temporary augmentation placed on the necromancer's pet that allows it to teal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet. | ||||||||
| 55 | -- | Control Undeath | Allows the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist. | ||||||||
| 44 | Convulse | Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect. | |||||||||
| 6 | -- | Cure Arcane | Cures magic, mental, and divine impairments on target ally. | ||||||||
| 10 | Dark Coil | Deals disease damage over an extended time to target enemy. | |||||||||
| 33 | Dark Heart | Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. | |||||||||
| 50 | -- | Dartain's Cloaking Debris | Causes the necromancer to be encased in swirling debris. | ||||||||
| 40 | -- | Dartain's Dead Sight | Shows a heat profile or all living creatures in view. | ||||||||
| 57 | Death Rot | Quickly deals disease damage over time to an enemy. | |||||||||
| 40 | Deathly Pallor | Gives the illusion of death to the necromancer. | |||||||||
| 59 | Deathly Coil | Deals disease damage over an extended time to target enemy. | |||||||||
| 45 | Death's Coil | Deals disease damage over an extended time to target enemy. | |||||||||
| 36 | -- | Decaying Darkness | Deals disease damage over time and reduces the movement speed of the target. | ||||||||
| 69 | Devour Essence | Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. | |||||||||
| 41 | Devour Health | Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. | |||||||||
| 55 | Devour Vitae | Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. | |||||||||
| 52 | Diseased Servant | Summons an undead fighter to obey the necromancer. | |||||||||
| 9 | -- | Dispel Magic | Dispels beneficial magic spells from the mage's target. | ||||||||
| 61 | Displace Life | Transfers health from the necromancer to target ally. | |||||||||
| 51 | -- | Dooming Darkness | Deals disease damage over time and reduces the movement speed of the target. | ||||||||
| 35 | Draw Life | Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. | |||||||||
| 52 | -- | Drawing of Souls | Reduces strength and intelligence on the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this wa, cannot accumulate nor do they stack with one another when used. Requires an Essence of Anguish as a spell component. | ||||||||
| 66 | Dread | Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. | |||||||||
| 19 | Enchain | Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. | |||||||||
| 47 | Eternal Bindings | Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. | |||||||||
| 61 | Eternal Chains | Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. | |||||||||
| 47 | Exchange Life | Transfers health from the necromancer to target ally. | |||||||||
| 7 | -- | Favor of the Dead | An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. | ||||||||
| 21 | -- | Favor of the Fallen | An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. | ||||||||
| 63 | -- | Favor of the Infernal | An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. | ||||||||
| 24 | Fear | Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. | |||||||||
| 52 | Fright | Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. | |||||||||
| 35 | Ghastly Stench | Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. | |||||||||
| 16 | Grasp | Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect. | |||||||||
| 30 | Grasping Bones | Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect. | |||||||||
| 6 | Greater Rot | Quickly deals disease damage over time to an enemy. | |||||||||
| 62 | -- | Grim Heretic | Summons an evil warlock spirit to obey the necromancer. | ||||||||
| 20 | -- | Grim Spellbinder | Summons an evil warlock spirit to obey the necromancer. | ||||||||
| 48 | -- | Grim Terror | Summons an evil warlock spirit to obey the necromancer. | ||||||||
| 34 | -- | Grim Thulian | Summons an evil warlock spirit to obey the necromancer. | ||||||||
| 28 | Grisly Brace | An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | |||||||||
| 70 | Minion's Stance: Grisly Bulwark | An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | |||||||||
| 14 | Grisly Defense | An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | |||||||||
| 25 | Grisly Mark | Drains the target's stamina and wisdom, adding it to the necromancer's benefit. As essence of anguish is granted if the afflicted enemy dies while under the effects of this spell. | |||||||||
| 42 | Minion's Stance: Grisly Stele | An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | |||||||||
| 56 | Minion's Stance: Grisly Ward | An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | |||||||||
| 2 | Heal Minion | Transfers health from the necromancer to the pet. | |||||||||
| 39 | Horrific Mark | Drains the target's stamina and wisdom, adding it to the necromancer's benefit. As essence of anguish is granted if the afflicted enemy dies while under the effects of this spell. | |||||||||
| 67 | Minion's Stance: Howl of the Damned | An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. | |||||||||
| 58 | Infernal Cloud | Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. | |||||||||
| 15 | -- | Invisibility | Grants invisibility to an ally and reduces their movement. If that ally has a pet, the pet is also granted invisibility. You can only maintain this spell on a single ally. | ||||||||
| 50 | Lich | Changes the necromancer into a lich, allowing the slow conversion of health into pwoer over time. All of the lich's disease based hostile spells siphon additional health from the target and adding the health to the lich. | |||||||||
| 20 | Lifetap | Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. | |||||||||
| 67 | Loathsome Mark | Drains the target's stamina and wisdom, adding it to the necromancer's benefit. As essence of anguish is granted if the afflicted enemy dies while under the effects of this spell. | |||||||||
| 8 | Locusts | Deals disease damage over time to the targeted enemy and surrounding encounter members. | |||||||||
| 36 | Locust Swarm | Deals disease damage over time to the targeted enemy and surrounding encounter members. | |||||||||
| 4 | -- | Magi's Shielding | An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption. | ||||||||
| 12 | -- | Mark of the Dead | A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. | ||||||||
| 26 | -- | Mark of the Miasmic | A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. | ||||||||
| 28 | Mend Bones | Transfers health from the necromancer to the pet. | |||||||||
| 70 | Necromantic Brand | An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer. | |||||||||
| 56 | Necromantic Insignia | An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer. | |||||||||
| 14 | Necromantic Mark | An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer. | |||||||||
| 28 | Necromantic Rune | An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer. | |||||||||
| 42 | Necromantic Symbol | An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer. | |||||||||
| 42 | Necrotic Mending | Transfers health from the necromancer to the pet. | |||||||||
| 70 | Necrotic Reformation | Transfers health from the necromancer to the pet. | |||||||||
| 56 | Necrotic Replenishment | Transfers health from the necromancer to the pet. | |||||||||
| 60 | -- | Nightshade | Summons a shadowy assassin to serve the necromancer. | ||||||||
| 20 | -- | Nylph's Bone Form | Covers the form of the caster with an illusory image. | ||||||||
| 35 | -- | Nylph's Misty Image | Covers the form of the caster with an illusory image. | ||||||||
| 45 | -- | Nylph's Skeletal Regiment | Covers the form of the caster and his or her group with an illusory image. | ||||||||
| 30 | -- | Nylph's Zombie Form | Covers the form of the caster with an illusory image. | ||||||||
| 29 | Pestilential Blast | Quickly deals disease damage over time to an enemy. | |||||||||
| 37 | Plague of Rats | Summons a swarm of plague rats on the necromancer's victim. | |||||||||
| 68 | Rending Fervor | A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. | |||||||||
| 40 | Rending Frenzy | A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. | |||||||||
| 54 | Rending Fury | A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage. | |||||||||
| 14 | Repair Bones | Transfers health from the necromancer to the pet. | |||||||||
| 48 | -- | Revivication | Resurrects the corpse of target ally. This spell may be cast during combat and has a longer than normal range. Requires an essence of anguish. | ||||||||
| 1 | Rot | Quickly deals disease damage over time to an enemy. | 20 | Rotten Blast | Quickly deals disease damage over time to an enemy. | ||||||
| 38 | Rotting Thrall | Summons a Rotting Thrall minion to do the Necromancer's bidding. | |||||||||
| 61 | Ruinous Heart | Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. | |||||||||
| 47 | Sacrificial Heart | Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. | |||||||||
| 9 | -- | See Invisibility | An augmentation that allows a mage's ally to see invisible enemies. | ||||||||
| 12 | Seething Rot | Quickly deals disease damage over time to an enemy. | |||||||||
| 46 | -- | Shadowy Assassin | Summons a shadowy assassin to serve the necromancer. | ||||||||
| 32 | -- | Shadowy Stalker | Summons a shadowy assassin to serve the necromancer. | ||||||||
| 16 | Siphon Cloud | Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. | |||||||||
| 50 | Siphon Life | Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. | |||||||||
| 43 | Skinrot | Quickly deals disease damage over time to an enemy. | |||||||||
| 18 | Splintered Heart | Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. | |||||||||
| 49 | Stench of the Grave | Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain. | |||||||||
| 35 | Sunbolt | Deals instant Heat damage, additional Heat damage over-time, and decreases attack speed on vampire opponents. | |||||||||
| 1 | Summon Minion | Summons a pet to obey the necromancer. | |||||||||
| 12 | Summon Servant | Summons a pet to obey the necromancer. | |||||||||
| 35 | Swarm of Bats | Deals piercing damage over time to target enemy and decreases their defense. | |||||||||
| 23 | Swarm of Rats | Summons a swarm of plague rats on the necromancer's victim. | |||||||||
| 40 | -- | Teachings of the Dead | A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. | ||||||||
| 54 | -- | Teachings of the Shadows | A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. | ||||||||
| 68 | -- | Teachings of the Underworld | A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. | ||||||||
| 38 | Terror | Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. | |||||||||
| 64 | Torrential Pestilence | Deals disease damage over time to the targeted enemy and surrounding encounter members. | |||||||||
| 50 | Torrential Plague | Deals disease damage over time to the targeted enemy and surrounding encounter members. | |||||||||
| 33 | Transfer Life | Transfers health from the necromancer to target ally. | |||||||||
| 65 | -- | Undead Tide | Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses. | ||||||||
| 24 | Undying Adherent | Summons an undead fighter to obey the necromancer. | |||||||||
| 66 | Undying Dreadnought | Summons an undead fighter to obey the necromancer. | |||||||||
| 35 | -- | Unholy Covenant | An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. | ||||||||
| 23 | -- | Unliving Eyes | A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies. | ||||||||
| 53 | Minion's Stance: Voice of the Departed | An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. | |||||||||
| 31 | Withering Affliction | Deals disease damage over an extended time to target enemy. | |||||||||
| 17 | Withering Coil | Deals disease damage over an extended time to target enemy. | |||||||||
| 20 | Word of Force | Deals instant magic damage to the targeted enemy, with a small chance at dealing additional magic damage. | |||||||||
| 39 | Minion's Stance: Words of the Wicked | An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. | |||||||||
Version: 2006.03.03