Conjuror Spell List

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Key
Level Level that the spell is acquired.
Icon Icon that appears in your spellbook.
HO Icon Icon associated with Heroic Opportunities.
Name The name of the spell
Description In-game description of the spell's effects.
Tier 1 (Levels 1 - 9)
Level Icon HO
Icon
Name Description
1 Dust Blast Deals instant magic damage to the target.
1 Tellurian Recruit Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
2 Heal Servant Heals the conjurer's pet.
3 Burn Deals instant heat damage and additional heat damage over time to an enemy.
4 -- Magi's Shielding An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption.
5 Abate Immobilizs the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
5 Bind Sight An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat.
6 -- Cure Arcane Cures magic, mental, and divine impairments on target ally.
6 Sand Blast Deals instant magic damage to the target.
7 -- Elemental Cover An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
8 Sleet Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
9 -- Dispel Magic Dispels beneficial magic spells from the mage's target.
9 -- See Invisibility An augmentation that allows a mage's ally to see invisible enemies.
Tier 2 (Levels 10 - 19)
Level Icon HO
Icon
Name Description
10 Greater Burn Deals instant heat damage and additional heat damage over time to an enemy.
11 Agitation An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.
12 -- Earthly Brand A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
12 Rock Blast Deals instant magic damage to the target.
12 Tellurian Follower Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
13 -- Aqueous Stone Summons an item to an ally that will grant them water-breathing.
13 Essence Shift Converts health from a summoned minion into power for the conjurer.
14 Conjuror's Symbol An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage.
14 Soothe Servant Heals the conjurer's pet.
14 -- Volatile Brace An augmentation cast on the conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
15 -- Call Servant Summons the summoner's pet to the immediate area.
15 -- Invisibility Grants invisibility to an ally and reduces their movement. If that ally has a pet, the pet is also granted invisibility. You can only maintain this spell on a single ally.
16 Petrify Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decreases the chance to resist the duration of this effect.
16 Seism Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies.
17 Burning Agony Deals instant heat damage and additional heat damage over time to an enemy.
18 Splinter of Essence Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.
19 Immobilize Immobilizs the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
Tier 3 (Levels 20 - 29)
Level Icon HO
Icon
Name Description
20 Fireshield An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
20 Igneous Apprentice Summons a native of the Plane of Fire to do the Conjurer's bidding.
20 -- Illusion: Fire Elemental Covers the form of the caster with an illusory image.
20 Spiked Earth Deals instant magic damage to the target.
20 Word of Force Deals instant magic damage to the targeted enemy, with a small chance at dealing additional magic damage.
21 -- Pullulation An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
22 Shards of Ice Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
23 -- Cat's Eye A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies.
23 Fire Seed An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
24 Aqueous Stalkers Summons a pack of inhabitants rom the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duation of the summoning expires, the summoned minions will return to their native plane.
24 Tellurian Soldier Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
25 Minion's Stance: Provocation An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.
25 Shattered Ground Deals magic damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
26 -- Alluvial Brand A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
27 Instant Vim Converts health from a summoned minion into power for the conjurer.
28 Conjuror's Mark An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage.
28 Repair Servant Heals the conjurer's pet.
28 -- Minion's Stance: Volatile Refuge An augmentation cast on the conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
29 Spiked Rain Deals instant magic damage to the target.
Tier 4 (Levels 30 - 39)
Level Icon HO
Icon
Name Description
30 Frozen by Time Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decreases the chance to resist the duration of this effect.
30 -- Illusion: Water Elemental Covers the form of the caster with an illusory image.
30 Tremor Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies.
31 Flaming Agony Deals instant heat damage and additional heat damage over time to an enemy.
32 -- Aery Outrider Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
33 -- Offering Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
33 Quicksand Immobilizs the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
33 Sliver of Essence Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.
34 Igneous Adept Summons a native of the Plane of Fire to do the Conjurer's bidding.
35 -- Embers An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
35 -- Illusion: Air Elemental Covers the form of the caster with an illusory image.
35 Roaring Flames Summons an inhabitant from the Plane of Fire that will attack an opponent spcified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane.
35 Scorchshield An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
35 Sunbolt Deals instant Heat damage, additional Heat damage over-time, and decreases attack speed on vampire opponents.
35 Swarm of Bats Deals piercing damage over time to target enemy and decreases their defense.
36 Rockslide Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
37 Infernus Seed An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
38 Aqueous Hunters Summons a pack of inhabitants rom the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duation of the summoning expires, the summoned minions will return to their native plane.
38 Tellurian Avenger Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
39 Shattered Earth Deals magic damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
39 Minion's Stance: Vexation An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.
Tier 5 (Levels 40 - 50)
Level Icon HO
Icon
Name Description
40 -- Geotic Brand A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
40 -- Illusion: Earth Elemental Covers the form of the caster with an illusory image.
40 Stoneskin Augmentation, placed only on the Conjurer, that prevents three attacks and reduces Hate towards attacking opponents for each of these prevented attacks.
40 Vehement Stone Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill.
41 Instant Vigor Converts health from a summoned minion into power for the conjurer.
42 Conjurer's Signet An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage.
42 Renew Servant Heals the conjurer's pet.
42 -- Minion's Stance: Volatile Haven An augmentation cast on the conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
43 Klicnik's Bite Deals instant magic damage to the target.
44 Harden Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decreases the chance to resist the duration of this effect.
44 Quake Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies.
45 Fiery Doom Deals instant heat damage and additional heat damage over time to an enemy.
45 -- Group Illusion: Air Elemental Covers the form of the caster and his or her group with an illusory image.
46 -- Aery Stalker Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
47 Quagmire Immobilizs the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
47 -- Sacrifice Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
47 Shard of Essence Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.
48 Igneous Magi Summons a native of the Plane of Fire to do the Conjurer's bidding.
48 Minion's Intervention Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.
49 -- Phlogiston An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
49 Pyrotechnic Summons an inhabitant from the Plane of Fire that will attack an opponent spcified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane.
50 Blazing Presence Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire.
50 Flameshield An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
50 Flash Flood Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
50 -- Group Illusion: Earth Elemental Covers the form of the caster and his or her group with an illusory image.
Tier 6 (Levels 51 - 60)
Level Icon HO
Icon
Name Description
51 Blazing Seed An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
52 Aqueous Swarm Summons a pack of inhabitants rom the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duation of the summoning expires, the summoned minions will return to their native plane.
52 -- Call of The Hero Summons a group or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl.
52 Tellurian Myrmidon Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
53 -- Minion's Stance: Aggravate An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.
53 Shattered Land Deals magic damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
54 -- Geotic Rune A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
54 Vehement Rock Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill.
55 Burning Vigor Converts health from a summoned minion into power for the conjurer.
55 -- Frigid Winds Deals Cold damage over-time and slows the target.
56 Conjuror's Insignia An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage.
56 Rebuild Servant Heals the conjurer's pet.
56 -- Minion's Stance: Transient Haven An augmentation cast on the conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
57 Snapping Mandibles Deals instant magic damage to the target.
58 Calcify Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decreases the chance to resist the duration of this effect.
58 -- Elemental Vestment Surrounds the conjurer's pet with powerul elemental energy directl linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost.
58 Seismic Tremor Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies.
59 Fiery Annihilation Deals instant heat damage and additional heat damage over time to an enemy.
60 -- Aery Hunter Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
Tier 7 (Levels 61 - 70)
Level Icon HO
Icon
Name Description
61 -- Expiation Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
61 Sandpool Immobilizs the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
61 Scintilla of Essence Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.
62 Igneous Savant Summons a native of the Plane of Fire to do the Conjurer's bidding.
62 Intervention Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.
63 -- Escutcheon An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
63 Pyromancy Summons an inhabitant from the Plane of Fire that will attack an opponent spcified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane.
64 Deluge Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
64 Pyreshield An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
65 Ember Seed An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
65 -- Plane Shift Shapeshifts the conjurer's summoned minion into a powerful planar creature for a short duration. The type of planar creature is based on the current summoned minion type. When Plane Shift expires, the pet is returned to normal.
66 Aqueous Horde Summons a pack of inhabitants rom the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duation of the summoning expires, the summoned minions will return to their native plane.
66 Tellurian Champion Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
67 -- Minion's Stance: Exasperate An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance.
67 Shattered Terrain Deals magic damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
68 -- Geotic Seal A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
68 Vehement Gem Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill.
69 Blazing Vigor Converts health from a summoned minion into power for the conjurer.
70 Blazing Avatar Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire.
70 Conjuror's Brand An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage.
70 Restore Servant Heals the conjurer's pet.
70 -- Minion's Stance: Temporal Haven An augmentation cast on the conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.

Version: 2006.11.21