Conjuror Spell List
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| Key | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Level that the spell is acquired. | ||||||||||
| Icon | Icon that appears in your spellbook. | ||||||||||
| HO Icon | Icon associated with Heroic Opportunities. | ||||||||||
| Name | The name of the spell | ||||||||||
| Description | In-game description of the spell's effects. | ||||||||||
| Tier 1 (Levels 1 - 9) | |||||||||||
| Level | Icon | HO Icon |
Name | Description | |||||||
| 1 | Dust Blast | Deals instant magic damage to the target. | |||||||||
| 1 | Tellurian Recruit | Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding. | |||||||||
| 2 | Heal Servant | Heals the conjurer's pet. | |||||||||
| 3 | Burn | Deals instant heat damage and additional heat damage over time to an enemy. | |||||||||
| 4 | -- | Magi's Shielding | An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption. | ||||||||
| 5 | Abate | Immobilizs the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect. | |||||||||
| 5 | Bind Sight | An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat. | |||||||||
| 6 | -- | Cure Arcane | Cures magic, mental, and divine impairments on target ally. | ||||||||
| 6 | Sand Blast | Deals instant magic damage to the target. | |||||||||
| 7 | -- | Elemental Cover | An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat. | ||||||||
| 8 | Sleet | Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. | |||||||||
| 9 | -- | Dispel Magic | Dispels beneficial magic spells from the mage's target. | ||||||||
| 9 | -- | See Invisibility | An augmentation that allows a mage's ally to see invisible enemies. | ||||||||
| Tier 2 (Levels 10 - 19) | |||||||||||
| Level | Icon | HO Icon |
Name | Description | |||||||
| 10 | Greater Burn | Deals instant heat damage and additional heat damage over time to an enemy. | |||||||||
| 11 | Agitation | An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. | |||||||||
| 12 | -- | Earthly Brand | A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense. | ||||||||
| 12 | Rock Blast | Deals instant magic damage to the target. | |||||||||
| 12 | Tellurian Follower | Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding. | |||||||||
| 13 | -- | Aqueous Stone | Summons an item to an ally that will grant them water-breathing. | ||||||||
| 13 | Essence Shift | Converts health from a summoned minion into power for the conjurer. | |||||||||
| 14 | Conjuror's Symbol | An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. | |||||||||
| 14 | Soothe Servant | Heals the conjurer's pet. | |||||||||
| 14 | -- | Volatile Brace | An augmentation cast on the conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | ||||||||
| 15 | -- | Call Servant | Summons the summoner's pet to the immediate area. | ||||||||
| 15 | -- | Invisibility | Grants invisibility to an ally and reduces their movement. If that ally has a pet, the pet is also granted invisibility. You can only maintain this spell on a single ally. | ||||||||
| 16 | Petrify | Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decreases the chance to resist the duration of this effect. | |||||||||
| 16 | Seism | Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies. | |||||||||
| 17 | Burning Agony | Deals instant heat damage and additional heat damage over time to an enemy. | |||||||||
| 18 | Splinter of Essence | Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. | |||||||||
| 19 | Immobilize | Immobilizs the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect. | |||||||||
| Tier 3 (Levels 20 - 29) | |||||||||||
| Level | Icon | HO Icon |
Name | Description | |||||||
| 20 | Fireshield | An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||||||||
| 20 | Igneous Apprentice | Summons a native of the Plane of Fire to do the Conjurer's bidding. | |||||||||
| 20 | -- | Illusion: Fire Elemental | Covers the form of the caster with an illusory image. | ||||||||
| 20 | Spiked Earth | Deals instant magic damage to the target. | |||||||||
| 20 | Word of Force | Deals instant magic damage to the targeted enemy, with a small chance at dealing additional magic damage. | |||||||||
| 21 | -- | Pullulation | An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat. | ||||||||
| 22 | Shards of Ice | Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. | |||||||||
| 23 | -- | Cat's Eye | A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies. | ||||||||
| 23 | Fire Seed | An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. | |||||||||
| 24 | Aqueous Stalkers | Summons a pack of inhabitants rom the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duation of the summoning expires, the summoned minions will return to their native plane. | |||||||||
| 24 | Tellurian Soldier | Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding. | |||||||||
| 25 | Minion's Stance: Provocation | An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. | |||||||||
| 25 | Shattered Ground | Deals magic damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents. | |||||||||
| 26 | -- | Alluvial Brand | A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense. | ||||||||
| 27 | Instant Vim | Converts health from a summoned minion into power for the conjurer. | |||||||||
| 28 | Conjuror's Mark | An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. | |||||||||
| 28 | Repair Servant | Heals the conjurer's pet. | |||||||||
| 28 | -- | Minion's Stance: Volatile Refuge | An augmentation cast on the conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | ||||||||
| 29 | Spiked Rain | Deals instant magic damage to the target. | |||||||||
| Tier 4 (Levels 30 - 39) | |||||||||||
| Level | Icon | HO Icon |
Name | Description | |||||||
| 30 | Frozen by Time | Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decreases the chance to resist the duration of this effect. | |||||||||
| 30 | -- | Illusion: Water Elemental | Covers the form of the caster with an illusory image. | ||||||||
| 30 | Tremor | Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies. | |||||||||
| 31 | Flaming Agony | Deals instant heat damage and additional heat damage over time to an enemy. | |||||||||
| 32 | -- | Aery Outrider | Summons an inhabitant of the Plane of Air to do the Conjurer's bidding. | ||||||||
| 33 | -- | Offering | Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group. | ||||||||
| 33 | Quicksand | Immobilizs the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect. | |||||||||
| 33 | Sliver of Essence | Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. | |||||||||
| 34 | Igneous Adept | Summons a native of the Plane of Fire to do the Conjurer's bidding. | |||||||||
| 35 | -- | Embers | An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat. | ||||||||
| 35 | -- | Illusion: Air Elemental | Covers the form of the caster with an illusory image. | ||||||||
| 35 | Roaring Flames | Summons an inhabitant from the Plane of Fire that will attack an opponent spcified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane. | |||||||||
| 35 | Scorchshield | An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||||||||
| 35 | Sunbolt | Deals instant Heat damage, additional Heat damage over-time, and decreases attack speed on vampire opponents. | |||||||||
| 35 | Swarm of Bats | Deals piercing damage over time to target enemy and decreases their defense. | |||||||||
| 36 | Rockslide | Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. | |||||||||
| 37 | Infernus Seed | An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. | |||||||||
| 38 | Aqueous Hunters | Summons a pack of inhabitants rom the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duation of the summoning expires, the summoned minions will return to their native plane. | |||||||||
| 38 | Tellurian Avenger | Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding. | |||||||||
| 39 | Shattered Earth | Deals magic damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents. | |||||||||
| 39 | Minion's Stance: Vexation | An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. | |||||||||
| Tier 5 (Levels 40 - 50) | |||||||||||
| Level | Icon | HO Icon |
Name | Description | |||||||
| 40 | -- | Geotic Brand | A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense. | ||||||||
| 40 | -- | Illusion: Earth Elemental | Covers the form of the caster with an illusory image. | ||||||||
| 40 | Stoneskin | Augmentation, placed only on the Conjurer, that prevents three attacks and reduces Hate towards attacking opponents for each of these prevented attacks. | |||||||||
| 40 | Vehement Stone | Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill. | |||||||||
| 41 | Instant Vigor | Converts health from a summoned minion into power for the conjurer. | |||||||||
| 42 | Conjurer's Signet | An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. | |||||||||
| 42 | Renew Servant | Heals the conjurer's pet. | |||||||||
| 42 | -- | Minion's Stance: Volatile Haven | An augmentation cast on the conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | ||||||||
| 43 | Klicnik's Bite | Deals instant magic damage to the target. | |||||||||
| 44 | Harden | Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decreases the chance to resist the duration of this effect. | |||||||||
| 44 | Quake | Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies. | |||||||||
| 45 | Fiery Doom | Deals instant heat damage and additional heat damage over time to an enemy. | |||||||||
| 45 | -- | Group Illusion: Air Elemental | Covers the form of the caster and his or her group with an illusory image. | ||||||||
| 46 | -- | Aery Stalker | Summons an inhabitant of the Plane of Air to do the Conjurer's bidding. | ||||||||
| 47 | Quagmire | Immobilizs the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect. | |||||||||
| 47 | -- | Sacrifice | Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group. | ||||||||
| 47 | Shard of Essence | Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. | |||||||||
| 48 | Igneous Magi | Summons a native of the Plane of Fire to do the Conjurer's bidding. | |||||||||
| 48 | Minion's Intervention | Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration. | |||||||||
| 49 | -- | Phlogiston | An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat. | ||||||||
| 49 | Pyrotechnic | Summons an inhabitant from the Plane of Fire that will attack an opponent spcified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane. | |||||||||
| 50 | Blazing Presence | Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire. | |||||||||
| 50 | Flameshield | An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||||||||
| 50 | Flash Flood | Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. | |||||||||
| 50 | -- | Group Illusion: Earth Elemental | Covers the form of the caster and his or her group with an illusory image. | ||||||||
| Tier 6 (Levels 51 - 60) | |||||||||||
| Level | Icon | HO Icon |
Name | Description | |||||||
| 51 | Blazing Seed | An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. | |||||||||
| 52 | Aqueous Swarm | Summons a pack of inhabitants rom the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duation of the summoning expires, the summoned minions will return to their native plane. | |||||||||
| 52 | -- | Call of The Hero | Summons a group or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl. | ||||||||
| 52 | Tellurian Myrmidon | Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding. | |||||||||
| 53 | -- | Minion's Stance: Aggravate | An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. | ||||||||
| 53 | Shattered Land | Deals magic damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents. | |||||||||
| 54 | -- | Geotic Rune | A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense. | ||||||||
| 54 | Vehement Rock | Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill. | |||||||||
| 55 | Burning Vigor | Converts health from a summoned minion into power for the conjurer. | |||||||||
| 55 | -- | Frigid Winds | Deals Cold damage over-time and slows the target. | ||||||||
| 56 | Conjuror's Insignia | An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. | |||||||||
| 56 | Rebuild Servant | Heals the conjurer's pet. | |||||||||
| 56 | -- | Minion's Stance: Transient Haven | An augmentation cast on the conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | ||||||||
| 57 | Snapping Mandibles | Deals instant magic damage to the target. | |||||||||
| 58 | Calcify | Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decreases the chance to resist the duration of this effect. | |||||||||
| 58 | -- | Elemental Vestment | Surrounds the conjurer's pet with powerul elemental energy directl linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost. | ||||||||
| 58 | Seismic Tremor | Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies. | |||||||||
| 59 | Fiery Annihilation | Deals instant heat damage and additional heat damage over time to an enemy. | |||||||||
| 60 | -- | Aery Hunter | Summons an inhabitant of the Plane of Air to do the Conjurer's bidding. | ||||||||
| Tier 7 (Levels 61 - 70) | |||||||||||
| Level | Icon | HO Icon |
Name | Description | |||||||
| 61 | -- | Expiation | Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group. | ||||||||
| 61 | Sandpool | Immobilizs the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect. | |||||||||
| 61 | Scintilla of Essence | Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. | |||||||||
| 62 | Igneous Savant | Summons a native of the Plane of Fire to do the Conjurer's bidding. | |||||||||
| 62 | Intervention | Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration. | |||||||||
| 63 | -- | Escutcheon | An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat. | ||||||||
| 63 | Pyromancy | Summons an inhabitant from the Plane of Fire that will attack an opponent spcified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane. | |||||||||
| 64 | Deluge | Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. | |||||||||
| 64 | Pyreshield | An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||||||||
| 65 | Ember Seed | An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. | |||||||||
| 65 | -- | Plane Shift | Shapeshifts the conjurer's summoned minion into a powerful planar creature for a short duration. The type of planar creature is based on the current summoned minion type. When Plane Shift expires, the pet is returned to normal. | ||||||||
| 66 | Aqueous Horde | Summons a pack of inhabitants rom the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duation of the summoning expires, the summoned minions will return to their native plane. | |||||||||
| 66 | Tellurian Champion | Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding. | |||||||||
| 67 | -- | Minion's Stance: Exasperate | An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. | ||||||||
| 67 | Shattered Terrain | Deals magic damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents. | |||||||||
| 68 | -- | Geotic Seal | A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense. | ||||||||
| 68 | Vehement Gem | Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill. | |||||||||
| 69 | Blazing Vigor | Converts health from a summoned minion into power for the conjurer. | |||||||||
| 70 | Blazing Avatar | Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire. | |||||||||
| 70 | Conjuror's Brand | An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. | |||||||||
| 70 | Restore Servant | Heals the conjurer's pet. | |||||||||
| 70 | -- | Minion's Stance: Temporal Haven | An augmentation cast on the conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | ||||||||
Version: 2006.11.21