| Level | Skill Name | Skill Up Rate | Cap pre-50 | Cap post-50 |
| 1 | 1H Blunt | (Level + 1) x 3 | 110 | 110 |
| 1 | 2H Blunt | (Level + 1) x 3 | 110 | 110 |
| 1 | Bind Wound | (Level + 1) x 5 | 100 | 100 |
| 1 | Defense | (Level + 1) x 5 | 145 | 145 |
| 1 | Hand to Hand | (Level + 1) x 3 | 75 | 75 |
| 1 | Offense | (Level + 1) x 5 | 140 | 140 |
| 1 | Piercing | (Level + 1) x 3 | 110 | 110 |
| 1 | Throwing | (Level + 1) x 3 | 75 | 75 |
| 22 | Dodge | (Level + 1) x 3 | 75 | 75 |
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| 1 | Abjuration | (Level + 1) x 5 | 235 | 235 |
| 1 | Alteration | (Level + 1) x 5 | 235 | 235 |
| 1 | Conjuration | (Level + 1) x 5 | 235 | 235 |
| 1 | Divination | (Level + 1) x 5 | 235 | 235 |
| 1 | Evocation | (Level + 1) x 5 | 235 | 235 |
| 1 | Channeling | (Level + 1) x 5 (pre-50)
(Level - 50) x 2 (post-50) | 200 | 220 |
| 4 | Meditate | (Level + 1) x 5 (pre-50)
(Level - 50) x 5 (post-50) | 235 | 252 |
| 16 | Research | (Level - 15) x 5 | 200 | 200 |
| 20 | Specialization | (Level + 1) x 5 | 200 | 200 |
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| 1 | Alcohol Tolerance | 200 | 200 |
| 1 | Beg | (Level + 1) x 5 | 200 | 200 |
| 1 | Fishing | (Level + 1) x 5 | 200 | 200 |
| 1 | Swimming | 200 | 200 |
1H Blunt - Weapon skill in 1H Blunt weapons. Higher skill means higher damage and accuracy.
2H Blunt - Weapon skill in 2H Blunt weapons. Higher skill means higher damage and accuracy.
Bind Wound - Skill in bandaging wounds. The formula is 1 HP per 4 points of Bind Wound, to a maximum of 25 HP at 100 Bind Wound. Without AAs, Mages can only bind wound up to 50% health.
Defense - Overall Defense skill. Higher skill means higher AC and damage midigation.
Hand to Hand - Weapon skill with bare hands. Higher skill means higher damage and accuracy.
Offense - Overall Offense skill. Higher skill means higher damage and accuracy.
Piercing - Weapon skill in Piercing weapons. Higher skill means higher damage and accuracy.
Throwing - Weapon skill in Throwing weapons. Higher skill means higher damage and accuracy.
Dodge - Defensive skill. Higher skill means higher chance to completely avoid melee damage. Dodge does not work on rear attacks.
Abjuration - Magical skill in Abjuration. Higher skill means less chance to fizzle.
Alteration - Magical skill in Alteration. Higher skill means less chance to fizzle.
Conjuration - Magical skill in Conjuration. Higher skill means less chance to fizzle.
Divination - Magical skill in Divination. Higher skill means less chance to fizzle.
Evocation - Magical skill in Evocation. Higher skill means less chance to fizzle.
Channeling - Magical skill. Higher skill means a greater chance to channel spells against movement and incoming melee attacks. After level 50, this skill rises 2 points per level.
Meditate - Magical skill in regenerating mana. The formula is 1 mana/tic meditating per 12 points of Meditate skill, up to a maximum of 21 mana/tic at 252 meditate. After level 50, this skill rises 5 points per level.
Research - Tradeskill in Spell Research. Higher skill means a higher chance at a successful research combine. A Magician may train this at level 16, but in doing so will exceed the level limit of 5, and can't increase his research skill again until level 19.
Specialization - Magical skill in mana preservation. Only one specialization may exceed 50 and progress to 200, while the rest must stay at or below 50. The formula for mana preservation is 1% mana preservation per 20 skill points, capping at 10% mana preservation at 200 specialize, and 2.5% mana preservation at 50 specialize.
Alcohol Tolerance - General skill. Higher skill means the less effect Alcohol beverages have, and the more beverage you can consume until negative effects take hold.
Beg - General skill. Higher skill means greater chance at a successful beg. Be warned that some NPCs may see begging as Hostile.
Fishing - General skill. Higher skill means a greater chance at catching anything.
Swimming - General skill. Higher skill means higher speed while swimming.
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