EverQuest Summoners
The EverQuest website for the Magician class.

Magician Skill Caps

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LevelSkill NameSkill Up RateCap pre-50Cap post-50
11H Blunt(Level + 1) x 3110110
12H Blunt(Level + 1) x 3110110
1Bind Wound(Level + 1) x 5100100
1Defense(Level + 1) x 5145145
1Hand to Hand(Level + 1) x 37575
1Offense(Level + 1) x 5140140
1Piercing(Level + 1) x 3110110
1Throwing(Level + 1) x 37575
22Dodge(Level + 1) x 37575
 
1Abjuration(Level + 1) x 5235235
1Alteration(Level + 1) x 5235235
1Conjuration(Level + 1) x 5235235
1Divination(Level + 1) x 5235235
1Evocation(Level + 1) x 5235235
1Channeling(Level + 1) x 5 (pre-50)
(Level - 50) x 2 (post-50)
200220
4Meditate(Level + 1) x 5 (pre-50)
(Level - 50) x 5 (post-50)
235252
16Research(Level - 15) x 5200200
20Specialization(Level + 1) x 5200200
 
1Alcohol Tolerance200200
1Beg(Level + 1) x 5200200
1Fishing(Level + 1) x 5200200
1Swimming200200

1H Blunt - Weapon skill in 1H Blunt weapons. Higher skill means higher damage and accuracy.
2H Blunt - Weapon skill in 2H Blunt weapons. Higher skill means higher damage and accuracy.
Bind Wound - Skill in bandaging wounds. The formula is 1 HP per 4 points of Bind Wound, to a maximum of 25 HP at 100 Bind Wound. Without AAs, Mages can only bind wound up to 50% health.
Defense - Overall Defense skill. Higher skill means higher AC and damage midigation.
Hand to Hand - Weapon skill with bare hands. Higher skill means higher damage and accuracy.
Offense - Overall Offense skill. Higher skill means higher damage and accuracy.
Piercing - Weapon skill in Piercing weapons. Higher skill means higher damage and accuracy.
Throwing - Weapon skill in Throwing weapons. Higher skill means higher damage and accuracy.
Dodge - Defensive skill. Higher skill means higher chance to completely avoid melee damage. Dodge does not work on rear attacks.

Abjuration - Magical skill in Abjuration. Higher skill means less chance to fizzle.
Alteration - Magical skill in Alteration. Higher skill means less chance to fizzle.
Conjuration - Magical skill in Conjuration. Higher skill means less chance to fizzle.
Divination - Magical skill in Divination. Higher skill means less chance to fizzle.
Evocation - Magical skill in Evocation. Higher skill means less chance to fizzle.
Channeling - Magical skill. Higher skill means a greater chance to channel spells against movement and incoming melee attacks. After level 50, this skill rises 2 points per level.
Meditate - Magical skill in regenerating mana. The formula is 1 mana/tic meditating per 12 points of Meditate skill, up to a maximum of 21 mana/tic at 252 meditate. After level 50, this skill rises 5 points per level.
Research - Tradeskill in Spell Research. Higher skill means a higher chance at a successful research combine. A Magician may train this at level 16, but in doing so will exceed the level limit of 5, and can't increase his research skill again until level 19.
Specialization - Magical skill in mana preservation. Only one specialization may exceed 50 and progress to 200, while the rest must stay at or below 50. The formula for mana preservation is 1% mana preservation per 20 skill points, capping at 10% mana preservation at 200 specialize, and 2.5% mana preservation at 50 specialize.

Alcohol Tolerance - General skill. Higher skill means the less effect Alcohol beverages have, and the more beverage you can consume until negative effects take hold.
Beg - General skill. Higher skill means greater chance at a successful beg. Be warned that some NPCs may see begging as Hostile.
Fishing - General skill. Higher skill means a greater chance at catching anything.
Swimming - General skill. Higher skill means higher speed while swimming.

Version: 2005.04.03