|
DD - Direct Damage - These spells do direct damage to the target, decreasing the target's current HP by the damage caused by the spell. These are typically Evocation based.
Shock - Shock Direct Damage - These spells do direct damage to the target, decreasing the target's current HP by the damage caused by the spell. Additionally, they contain a 0.5 ft knockback component, which pushes the target in the direction that the caster is facing, and in doing so increases the chance of interrupting the target's spell. These are typically Conjuration based.
PBAE - Point Blank Area of Effect - These spells cause direct damage to all targets within a specific radius of the caster, usually 25 feet.
Bolt - Line of Sight Direct Damage - These spells do direct damage to the target, decreasing the target's current HP by the damage caused by the spell. However, they follow a line of sight restriction, and have a travel time between the caster and the target. As a result, there is a chance for these spells to "miss" if there are objects in the way (including pets, players, walls, trees, etc). These are typically Evocation based.
Rain - Area Based Direct Damage - These spells are called rains because they are just that: they do their damage in waves. When cast on a target, a rain engulfs a region around the target and does damage in this region in a series of up to three waves. A rain can only hit any one target up to three times, and can at most hit up to four hits. It works out like this: One target gets hit three times; the fourth wave is wasted. Two targets get hit two times each. Three targets get hit once, and one of the three targets get hit a second time. Four targets each get hit once. They are Evocation based.
Note: Rains CAN hit the caster of the rain, in addition to mobs
Anti-Summon DD - These direct damage spells are virtually the same as normal DD spells, except they have a restriction to their target type: The target must be considered "Summoned". Additionally, they are harder to resist than normal direct damage spells. They are Evocation based.
TAE - Targeted Area of Effect - These spells work like PBAE spells, except the spells affect a radius around the target and not a radius around the caster.
DD Resists:
Fire - Spells with a Fire resist check against the target's fire resist. The higher the resist, the less likely Fire based spells will do damage. Many mobs, including fire elementals and creatures born of fire, are completely immune to the effects of fire spells.
Magic - Spells with a Magic resist check against the target's magic resist. The higher the resist, the less likely Magic based spells will do damage, or affect the target. Almost every creature is affected by magic-based spells. However, many creatures, including golems and some dragons, are flagged immune to magic, and magic-resist spells will not land. This does not mean that mobs are spell-immune, as fire resist spells can usually still land.
|