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ROHANE'S ULTIMATE MAGICIAN EPIC QUEST GUIDE The original, canonical version of this document can be found at http://matt.waggoner.com/orbofmastery.html.
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Email pictures, corrections, etc. to Matt Waggoner. Refer to the main epic page for more general information about the Guides. - List of screenshots we still need:
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September 15th - Rewrote a bunch of entries and text to help with clarity and length. September 14th - Big update! Sorry for the long delay, folks. Been putting this off for four months. Updated Jinalis multiquest, Blazing Elemental camp, Magi P`tasa and the Hate revamp, Torn Pages from a High Elf, a planar clarification, epic pet stats, Phurzikon, Walnan, Rykas, Rottgrime, Tarbul, Quillmane, PoP pet damage, and Power of Earth drop rate. May 29th - Updated port stone vendor locations, Master's dialogue, Klex's klass, Rykas's pickiness, dark terror drops. April 8th - Updated silent Master of Elements. February 16th - Updated Magi'kot text. February 5th - Updated 7th isle, Manifest Elements info, epic pet info, drop rates, PoP pets, and the Hole. February 2nd - Updated 7th isle. January 23rd - Revised entire page, changing lots of stuff (mostly editing out-of-date text and adding color highlights to NPC names, item names, zone names, and spell names). Also updated lava elemental and Entalon. January 3rd - Updated epic pet stats. January 1st, 2003 - Updated faerie guards, lava elemental, and epic pet stats. Old updates are archived here. NOTES The Planes The Plane of Sky and the Plane of Hate both contain items you need to complete this quest. Those two zones can only be reached with the assistance of a level 46+ wizard, who can cast the spells Alter Plane: Hate and Alter Plane: Sky. These spells teleport the wizard and his group to the corresponding plane. Casting either spell uses up a reagant (a Fulligrans Soulstone of Innoruuk for Hate, which can be bought at a merchant in the cleric guild in Neriak, and a Cloudy Stone of Veeshan for Sky) which be purchased on the third floor of the Erudin library (and also, as I understand, in the Plane of Knowledge, though I'm not sure where). The Sky stone costs 125pp; the Hate stone was lowered to 55pp. You MUST be level 46+ in order to be teleported into either zone. If you aren't, you'll simply remain where you were when the wizard cast the spell. For your own safety, I recommend being at least level 50 before going to either zone. This is partially to guard against the possibility of getting killed and losing your level (thus dropping back to level 45 and being unable to re-enter the zone and retrieve your corpse), and partially to make surviving there easier. Note that the Plane of Sky and the Plane of Air are two DIFFERENT planes. Plane of Air is a zone in Planes of Power, is very high-level, and has absolutely nothing to do with this quest. The Plane of Sky is the one you're interested in. Other Notes Some of the other epic quests (Cleric and Monk, for example) require you to do things in a certain order. You must get item A, give it to mob B, which will cause mob C to spawn, who you kill for item D, and so on. The magician epic has items that can all be acquired in ANY ORDER. There are one or two instances with the Power of the Orb sub-sub-quest where you are "supposed" to talk to someone who gives you an item to give to someone else, but these are optional (e.g. Rykas's token). Do them anyway! It's epic, man! Some Terminology
Spawn Times All spawn times are in REAL TIME, NOT GAME TIME. E.g., a spawn time of "1 day" means 1 regular real life Earth day, not one day in Norrath (which is 72 minutes in real life). - INTRODUCTION - The Magician epic quest reward is a level 46 spell, Spell: Summon Orb. Once you receive the reward, you scribe the spell (and it becomes Summon Orb), which you then may use to SUMMON your epic weapon, the Orb of Mastery. ![]() Picture courtesy of Varia Darselai of The Tribunal Spell: Summon Orb Level: 46 Mana: 500 Casting Time: 5 seconds Recast Time: 5 minutes Effect: Summons the Orb of Mastery The Orb has the following stats: Item: Orb of Mastery Type: 1H Blunt Damage/Delay: 20/30 Stats: +100 MANA, +20 INT, +15 STR, +5 DEX, +10 STA, +20 CR, +20 FR, +10 MR Special Attributes: MAGIC ITEM NODROP LORE ITEM Slot(s): Primary Hand Slot Weight: 1.0 Effect: Manifest Elements (1 charge) Here is a close-up of the Orb itself: ![]() Picture courtesy of Principia Soulmage of The Tribunal Here is a picture of Toulari Teufelhunden of Brell Serilis wielding the Orb: ![]() The Orb's effect, Manifest Elements, is a right-clickable summon of a huge pet that looks like (but is not) an air pet. The Orb does NOT disappear when you summon the epic pet with it. The Orb does NOT act as a focus item for your non-epic pets, but the level 61+ pets from Planes of Power still have their uses, even if you can summon the epic pet. Xalmat of Brell Serilis says that the casting time on Manifest Elements is 20 seconds, and you can't use it until you're level 50 (even though you can get the spell at 46, and summon the Orb, you can't actually use the right-click effect of Manifest Elements until level 50). He also says that because of the epic pet's level, it has trouble landing spells on level 61+ mobs, which are quite common in certain Planes of Power and Luclin zones. The Gloves of Dark Summoning act as a focus item for the epic pet, raising its level, melee damage, and DS strength, as long as you're wearing them when you summon it. They drop in Vex Thal. (The Gloves will also focus the PoP pets.) Xalmat also sends a bunch of info on the PoP pets. You can draw your own conclusions about how they compare to the epic pet:
All Mage PoP pets are level 60. Gloves of Dark Summoning focus the PoP pets, which drop in Vex Thal.
Eandori of Solusek Ro claims that the Servant of Marr (the 62 water pet), when procs are included, has about the same damage output as the epic, rather than doing more damage.Ward of Xegony (61 air) has 3600 hp, regens approx 96hp/tic, quads for 83, procs the air elemental stun every 12 seconds, enrages at 10% health for 10 seconds. Due to its level it can land its proc on most PoP mobs. In straight out melee it outdamages epic and regens faster, but include procs and epic DS and epic wins. In many situations it tanks just as well or better than epic due to its high damage midigation. Servant of Marr (62 water) has about 3600 hp as well, regens slightly faster than Ward, quads for 81, procs water elemental DD, backstabs for 241, enrages at 10% health for 10 seconds, and CAN assassinate mobs that are level 46 or below. In backstab position it dramatically outdamages epic (including procs), but cannot tank at all. Child of Ro (63 fire) is a junk pet. It's the same as all the other 51+ fire pets. Rathe's Son (65 earth) has 4800 hp, regens 96hp/tic, quads for 79, procs an 18-second lure-based root every 12 seconds, enrages at 10% health. Unsure how it compares to epic pet in a straight out tank situation though. Black Dragon says that the 63 fire pet can cast Ice Comet (1120 cold-based Wizard DD) and can also snare; give him some mana regen and he'll have some serious damage output. The epic pet looks like this: ![]() Picture courtesy of Vreminsk Valkyre of Innoruuk The epic pet has the following stats and abilities:
- QUEST RUNDOWN - To get the Orb of Mastery (or rather the item, Spell: Summon Orb that you scribe into the spell Summon Orb that lets you summon the Orb), you turn in four Elements (Element of Fire, Element of Earth, Element of Water, Element of Wind) to the Master of Elements in the Plane of Sky. Each of the four Elements is itself a sub-quest, where you must turn in three or four items to an NPC, who will reward you with the corresponding element. Here's a tree diagram of all the quest components: (The symbol preceding each item indicates whether or not: * = a level 60 magician could (probably) do it solo + = it will require multiple people to get (i.e. not even a level 60 mage could safely do it solo) Note that I am limiting the above to level 60, not level 65, because only the Ruins of Kunark expansion is required to get the epic; not everyone will have the Planes of Power expansion and be able to get to level 65. I will probably update this in the future, once Planes of Power is more pervasive.) + Summon Orb (The Orb of Mastery) | |- + Element of Fire | | | |- + Torch of the Elements | |- + Blazing Wand | |- + Burning Embers | |- * Power of the Orb | | | |- * Words of Magi'kot | | |- * Torn Page of Magi'kot pg. 1 | | |- * Torn Page of Magi'kot pg. 2 | | |- * Torn Page of Magi'kot pg. 3 | | | |- * Power of the Elements | | |- * Power of Fire | | |- * Power of Earth | | |- * Power of Water | | |- * Power of Wind | | | |- * Words of Mastery | |- * Torn Page of Mastery: Earth | |- * Torn Page of Mastery: Fire | |- * Torn Page of Mastery: Water | |- * Torn Page of Mastery: Wind | | |- + Element of Earth | | | |- * Shovel of Ponz | | |- * A shovel | | |- * Hill giant toes | | |- * Eye of a gargoyle | | |- * A ruby | | | |- * Broom of Trilon | | |- * A broom | | |- * Cyclops toes | | |- * Griffon feather | | |- * A star ruby | | | |- + Staff of Elemental Mastery: Earth | |- * Dirt of Underfoot | | |- + Element of Water | | | |- + Staff of Elemental Mastery: Water | |- * Rain of Karana | |- + Tears of Erollisi | | |- + Element of Wind | |- + Crown of Elemental Mastery |- * Elemental Binder |- * Pegasus Feather Cloak Do not confuse the "POWER of Water", "POWER of Earth", etc. with the "ELEMENT of Water", "ELEMENT of Earth", etc. The "Power of" items are for the Power of the Elements sub-sub-quest of the Power of the Orb sub-quest, and the "Element of" items are the four items you turn in to the Master of Elements to actually get your epic quest reward. When you turn in the three items to receive the Element of Wind, the Master of Elements will spawn. He will despawn after a time, but that's okay; Dohpaz Xorbelbeeb of Prexus says that if you go to Kihun Solstin in the Plane of Sky and say, "I want to see the master", then the Master of Elements will spawn. Graccil Baldinghead of Tribunal confirms this to be true, as do several other people. - DETAILED STEPS - Summon Orb (The Orb of Mastery) (Plane of Sky: "Master of Elements", quest) ![]() Picture courtesy of Varia Darselai of The Tribunal Turn in the following four items: to the Master of Elements, a named air elemental in the Plane of Sky. Each of the four Elements is a quest all its own, and they are detailed below. Kihun Solstin, who is also in the Plane of Sky, gives you the Element of Wind when you hand him the appropriate items. When he does this, the Master of Elements will also spawn, so it's probably simplest to get the Element of Wind last, so that you can immediately take the four Elements to the Master of Elements. When you talk to the Master, the following conversation ensues (thanks to Balasarius NoxDominus of The Seventh Hammer for the text):
You say, 'Hail, Master of Elements'
However, according to Larry Thiel, this has changed. Now you need to say, "This mortal is the one," to get the proper text, instead of "I am the one." It is unknown whether you need to say the text in the first place, although it seems unlikely, since you don't have to do so for most other quests (usually when you do need to, that's because doing so causes the NPC to despawn and respawn in a different form, but that does not seem to happen here.) Nonetheless, there's no harm in trying, so I would advise saying both, "I am the one," AND "This mortal is the one," before handing in the items.Master of Elements says 'I... am... the... Master... of... Elements.. Elements... Forgive... me. I am... unaccustomed.. to.. speaking.. this.. mortal... tongue. Might.. you... be... the... One? You say, 'I am the One' Master of Elements says 'Trilith... Magi'kot.. knelt.. before.. the.. orb.. in.. his.. his.. last.. few.. moments... of.. mortal.. life. He... too... believed.. that.. he.. had.. the.. power.. and.. balance.. needed.. to.. grasp... control.. of.. the.. elements. He.. was.... flawed. Coming.. to... me... is.. a.. matter.. of.. no.. small.. import. Only.. only... one.. who.. is.. of.. balance.. and.. power... power.. may.. control.. the.. Orb.. of... Mastery. Give.... give.. me.. the.. Elements.. you.. have... gathered.. and.. I.. shall.. see.. if.. you.. are.. ready.. ready.. to control.. the... Elements.. of... life.. life.. life. Majax of Solusek Ro says that if you say, "I am the one" without targeting the Master, he will respond as before. Weird, that.
Hand the four Elements to the Master, and he says the following:
Master of Elements says 'You... are.. balanced... and.. powerful.. for.. a.. mortal... Soandso ..... Soandso . More.. so.. than.... Magi'kot. But.... you.. are.. not.. yet.. ready.. to.. transcend.. transcend... this.. mortal.. coil. Take.. take.. seize.. this.. Orb... for.. you.. are.. worthy.. of.. reward.. and.. with... the.. aid.. of... the... balance.. balance.. contained.. within.. the.. Orb.. you.. may.. yet.. reach.. the... ultimate... Mastery.
At this point, he hands you the Spell: Summon Orb spell scroll. Memorize it immediately, and then force a save to your character by trading 1 copper to someone, or camping out quickly, or gating!According to Anna Dantuono, you don't need to do any of this -- the Master is currently bugged and will not respond to any text except a hail. She says she got a GM to watch her hand in the items, just in case they poofed, but she got her epic just fine without saying anything more than hello to the Master of Elements. Once you memorize the spell, you can use it to summon the Orb of Mastery: ![]() Picture courtesy of The Mage Compendium Element of Fire (Skyfire Mountains: Jennus Lyklobar, quest)
Jennus Lyklobar is a male gnome magician wandering the edge of the Skyfire Mountains. I found him near coordinates (+1800, +5000), on the wall, walking north, but I've also seen him scaling the slopes of the mountain behind the entrance to Veeshan's Peak. Reports indicate that he keeps to the northwest quadrant of the zone. The easiest way to find him is to bring a tracker (ranger, druid, or bard) along. He wears a magenta-colored robe.
You say, 'Hail, Jennus Lyklobar' Jennus Lyklobar says 'Hello and well met, Soandso ! A [race] like you is rare here.. Do you come seeking what I possess? Fire, fire, fire and fire is mine! I surround myself with fire, I bathe in fire, I consume fire, I am the Master of Fire! Hahahaha, but I digress. Have you come for the element of Fire, seeking to fall to the same fate as Trilith Magi'kot? You say, 'I have come for the element of fire' Jennus Lyklobar says 'The Element of Fire I can provide you, but you must prove you are able to contain its power. Bring me the Torch of the Elements now kept by a doomed lord of merchants, the burning embers from a notable member of wurmkind who can be found a short journey from here and a blazing wand, which you should be familiar with. And you must surrender the tome Rykas gave you. But I think you would be happier if you stayed with me and learned more of the beauty of the one true element, FIRE! FIRE! Hahahahahahah! Turn in the following four items to Jennus Lyklobar, and he will reward you with the Element of Fire: Once you turn in the four items, Jennus says:
Jennus Lyklobar says 'I see that you are well versed in the ways of Fire. Indeed, if you are as adept in the other, lesser elements, you may just sieze the Orb of Mastery after all, and avoid Magi'kot's fate. Take this element, and guard it well, for more trials are to come, I assure you. Succeed and you shall be remembered always! Oh, and Soandso ? Watch out for the puddles! HAHAHAHAHAHA! You gain experience!! (Thanks to Senrye Talbanath of Drinal for the text.) At this point he gives you the Element of Fire: ![]() Picture courtesy of Varia Darselai of The Tribunal + Torch of the Elements (City of Mist: "Neh`Ashiir", rare drop) ![]() Picture courtesy of Varia Darselai of The Tribunal (Note: According to various in-game story elements, Neh`Ashiir is supposed to be FEMALE, but the model used was that of a ghostly Iksar MALE. I'm going to refer to Neh as "she" exclusively, although people I quote may call her "he".) Neh`Ashiir is a level 55 Iksar enchanter who can also cast Complete Heal. She drops varied loot, but the Torch of the Elements drops somewhere between 1 in 5 and 1 in 10 times. Her placeholder is a Black Reaver with a two-hour spawn time. Neh isn't especially tough; a single balanced 55-60 group can take her on, and higher-level magicians (61+) have been known to solo her. Neh spawns in the last floating house above the City of Mist. To get there, you need a rogue with a lockpick skill of 200 who can open the door in the rear of the throne room in the back of the City of Mist. From there, you travel through the city wall to a ramp that takes you to the floating area over the city. Make your way to the last house, and that's where Neh spawns.
+ Blazing Wand (Kedge Keep: "Undertow", common drop) ![]() Picture courtesy of The Mage Compendium Undertow is located in Kedge Keep, in the Temple of Prexus which is itself north of Estrella's lair. The Temple itself consists of two sections: the pews and the chapel. The pews are the first part you will see, when you enter from the south. The chapel is at the north end of the Temple, and rises high into the ceiling. Undertow lives at the very very top of the chapel, so when you fight him, you may want to pull him down into the Chapel area to keep him from getting pushed into a wall and poofing. Aside from that, he's nothing special -- just a level 49 wizard. The Blazing Wand is a semi-rare to common drop.
+ Burning Embers (Burning Wood: "Nezekezena", "Gylton", "Phurzikon", rare) ![]() Picture courtesy of Varia Darselai of The Tribunal The Burning Embers are a confirmed drop off Nezekezena, Gylton, and Phurzikon, named wurms in the Burning Wood. Nezekezena and Phurzikon have two spawn points: (-450, -2250) and (+2700, +1000). However, they wander from that point once they spawn, as do their placeholders (various skeletons, wurms, and other creatures). Whenever the mob belonging to that spawn point is killed, another one will spawn at the point in 90 seconds (this is true for each point). The easiest way to get Nez or Phurz to spawn is to head to those points and start killing everything in sight until something spawns on the spawn point. Then keep killing whatever spawns there until Nez or Phurz spawn. They're both decently strong, so make sure your group is powerful enough to handle it if Nez or Phurz spawn twice in a row. Nez and Phurz, if not killed when they spawn, will wander sometimes along the east and south walls of the zone, so if you can't find then near the spawn points, look there. A tracker would definitely help.
Barbel Tchitchaah of Karana says (edited for clarity :) ):
About Gylton's spawn: I'm not sure of the exact loc. This named wurm wanders near the Skyfire zone. Once you kill him, either he spawns again or Entalon spawns (5 minutes after), and when you kill Entalon, either Entalon or Gylon spawns again. I've never had many difficulties finding him, just kill a few mobs near Skyfire (just after the ruins, before the way to zone), and eventually you'll see him. Of course, a tracker would be a great help. Gylton hit for around 145-155 max, isn't always the same level. I saw him be level 45, but lower sometimes too. He's a warrior type wurm (huge hit range, very low aggro range, Ring of Scale faction), and I don't feel he's harder than a standard wurm of the same level. About soloing him at level 49, I would say yes, you basically would use the same level spells I use when I see him: Earth pet to tank and root, Shock of Swords of course (never never never use fire based DDs, they will resist fire too much to be effective), but also the level 49 conjuration-based Rain of Swords, Gylton and wurms in general have low resists against it, so it's actually mana effective and a good way to kill him fast with SoS between waves (editor's note: Verant is considering fixing the rain spells so that one of the waves is not eaten up by your pet, so this may become an even more efficient spell!). Just make sure you are at full mana and use a SoW potion before fighting and nuke all you can, you'll be fine :) If you got a druid to track, you can switch to snare kiting also, but beware of adds in this zone. Make Gylton follow you near the Skyfire zone, because fighting in the forest can be very dangerous.
Note that Gylton has been spotted as far east as (+3440, -2468). Goen of Antonius Bayle says that he saw Entalon spawn at exactly (+3130, +2354). Entalon himself doesn't drop the Embers (as far as is known), but he may be a placeholder for Gylton.Jeremy Champlin of Bristlebane, however, has said that no mage he knows of has gotten the Burning Embers off Gylton; you're probably better off focusing on Nezekezena.
* Power of the Orb (Lake Rathetear: "Rykas", quest)
The Power of the Orb is a rather involved sub-quest. It all starts with a little gnome in Lake Rathetear... Rykas can be found in Lake Rathetear, on the rocks at approximately (+950, -650). He is a gnome wearing a bright yellow robe. He normally never moves, unless you aggro him by accident and drag him off to another part of the zone. If this happens, he'll follow you until he kills you, or you leave the zone or lose aggro -- and he WON'T wander back to his spawn point! He's been sighted at the South Karana zoneline, the Rathe Mountains zoneline, and a few other random spots besides his normal spawn point. It's unknown whether you can deal with him, quest-wise, if he's not at his spawn point, but I assume you can. If you feel up to it, have someone kite him back to his spawn point, or kill him so he respawns, and you can deal with him there.
You say, 'Hail, Rykas' Rykas says 'Greetings Soandso , I am Rykas, chronicler of knowledge. I have journeyed all throughout the lands of Norrath, and I have learned many tales of adventure from people I have encountered during my travels. I have learned of legends known and unknown to most mortals. Are you in search of knowledge? You say, 'I am in search of knowledge' Rykas says 'A small task is needed if you wish to learn more. Do you wish to learn the tale of Magi'kot? You say, 'I wish to learn more' Rykas says 'If you seek to learn the tale of Trilith Magi'kot, your journey shall begin in the Commonlands. Search for Jahsohn Ak'sot and give him this token. He will share some of the knowledge I have bestowed upon him, and point you further down your path to Mastery. Bring me the Words of Mastery, Power of the Elements, and the Words of Magi'kot....Then you shall learn more about the power of the orb. Rykas then gives you the Token of Mastery: ![]() Rykas will give you the token if you are level 46 or higher, according to reports. You can optionally take the Token of Mastery to Jahsohn Aksot in the West Commonlands and give it to him (see the Words of Magi'kot entry below). At any rate, you must next acquire: and give them to Rykas all at once. Upon doing so, he says:
Rykas says 'I see that you have completed the quest I laid before you. That speaks well of your dedication, yet you do not realize your journey has just begun. Study this tome. You gain experience!! Rykas then rewards you with the Power of the Orb, a scroll that you can read. When I did this part, immediately after Rykas gave me the Power of the Orb, he despawned, and then INSTANTLY respawned about 10 feet away. This probably has something to do with game mechanics, and it doesn't affect the quest at all. ![]() If you read the Power of the Orb, the pages appear thus: ![]() ![]() The text reads:
An elementalist's power comes from the Orb of Mastery. The Elements of Earth, Fire, Wind and Water are contained within the orb. The Master of Elements holds the Orb. He can be found within the Plane of Sky. No mortal has been able to contain the true power of the Orb. Trilith Magi'kot presented himself to the Master of Elements and the Orb of Mastery. The power of elements brought agony to his mind and body. Magi'kot was not of Balance. Fire burned his eyes unto blindness, Wind put his mind into a spin, Earth entered his body and aged him like the mountains, and finally, Water washed his memories of mortal life away. Failing his test, the Orb exacted its terrible price, and now Magi'kot is part of the Orb. The bearer of this tome should seek out the Master of Fire and present it to him, for there is much left to be revealed. The "Master of Fire" referenced in the text is the aforementioned Jennus Lyklobar, found in the Skyfire Mountains. I don't know what happens if you give Jennus the Power of the Orb like the text suggests, but I wouldn't advise trying it, and it's not necessary to complete the quest. Words of Magi'kot (West Commonlands: "Jahsohn Aksot", quest)
Jahsohn Aksot is a human mage who is found wandering in the West Commonlands. He is near the Kithicor Forest zone border, either wandering along the road that leads south from the Kithicor border, or a little ways east, wandering through the trees. If he has summoned a pet (he does not usually do this) you can use Sense Summoned to find him. Otherwise, bring a tracker, or just wander around until you see him -- he always stays west or northwest of the lake in West Commonlands. He wears a bright blue robe.
You say, 'Hail, Jahsohn Aksot' Jahsohn Aksot says 'Greetings, Soandso . At this point, give him the Token of Mastery that was given to you by Rykas in Lake Rathetear. Note that you DO NOT HAVE TO DO THIS PART OF THE QUEST; turning in the Token is optional.
Jahsohn Aksot says 'What is this? I cannot believe you found it! Where did you get this? You gain experience!! You say, 'Rykas gave it to me' Jahsohn Aksot says 'I have not heard of anyone speaking that name out loud in years. Rykas once shared a tale with me, though I have lived with fear in my mind ever since. He told me afterwards that I did not have the balance I thought I had. Have you come for the Words of Magi'kot? You say, 'I have come for the Words of Magi'kot' Jahsohn Aksot says 'The Words of Magi'kot can only be shared with those elementalists whose minds are of balance. The Words were separated into three pieces by a high council of Magi who feared that the story would bring an end to elementalists throughout Norrath. If you feel you wish to read from the sacred Power of the Orb then an elementalis of such power should easily accomplish this task. (Danedori of Kane Bayle says that at level 47, the phrase "Rykas gave it to me" did not work with Jahsohn, but "Rykas sent me" did. ) At this point, acquire the three Torn Pages of Magi'kot as described below: and give them to Aksot.
Jahsohn Aksot says 'Have you forgotten something, Soandso ? Jahsohn Aksot says 'Have you forgotten something, Soandso ? Jahsohn Aksot says 'Rykas may have been right about you, Soandso . Now, go find Walnan. Walnan was apprenticed to a very powerful Mage. After her apprenticeship was complete, she wished to begin teaching other beings of Norrath. Even those who knew nothing of the art! I do not believe she was successful, though. Seek her out to further your tale. Good luck in your journeys, Soandso ! You gain experience!! Aksot then rewards you with the Words of Magi'kot: ![]() * Torn Page of Magi'kot pg. 1 (Kithicor Forest: "dread wolf", "dreaded wolf", "enraged dread wolf", always drop) ![]() Any of the dread wolves (dread wolf, dreaded wolf, enraged dread wolf) that spawn in Kithicor Forest at night will drop this item. Be careful; even a level 46 mage with his strongest pet can be overrun in seconds by himself. You can probably do this part solo at 49 without too much difficulty, but for safety's sake, TAKE A GROUP WITH YOU ANYWAY. I got my Torn Page of Magi`kot pg. 1 off an "enraged dread wolf", which was easy to kill once I was able to engage it near the West Commonlands zone border, without fear of random zombie troopers showing up to ruin my day. Or rather, night. I had the help of two warriors, a cleric, and a wizard, and we dispatched the enraged dread wolf easily. Then a zombie trooper showed up, and my pet soloed it while the others took on a dread wolf that came out of nowhere! Both the enraged dread wolf and the dread wolf dropped the Torn Page of Magi'kot 1. Senrye Talbanath of Drinal tells me that she and some friends went to Kithicor to get the Torn Page of Magi'kot 1. They killed 5 dread wolves and 1 dreaded wolf, and none of them dropped the page; they also killed two enraged dread wolves, and both times the page dropped. This may have been random chance, or it may be indicative of a change in the drop rates. In either event, it's probably still more efficient to kill whatever wolves come your way. Itchyban of Veeshan says that he killed 2 dreaded wolves, 1 dread wolf, and 1 enraged dread wolf, and only the enraged dropped the Page. It's looking more likely that only the enraged dread wolf drops the page, but I'd still make sure to kill every wolf I could, just in case.
(Data for the other 2 wolves omits duplicated fields from the dread wolf.)
* Torn Page of Magi'kot pg. 2 (Unrest: "a tentacle terror", always drop) ![]() At level 39 I was on a guild raid into The Estate of Unrest. Nearly every mob in the zone conned green to me, with the exception of some Festering Hags, and these puppies. Get a group of high 30s/low 40s together, and you can clear out the entire Unrest basement single-handedly. Of the handful of tentacle terrors we killed, at least 2 and maybe 3 of them dropped the page. These nasties are usually found in the last room in the basement, where Garanel Rucksif (the ghost dwarf) spawns. They aren't all that hard to kill, but you'll want a group, because TTs are casters, either shadow knight or necromancer class (though they didn't have any pets, and they didn't harm touch that I could tell). They cast lifetap- and disease-based spells. Also please note that there are tentacle terrors in Najena, but the Najena TTs are much lower level AND THEY DO NOT DROP the Torn Page of Magi'kot pg. 2. Some Random Person told me that a dark terror, in the Unrest basement, can also drop the Torn Page 2. Confirmed by Chabasrn Shadowflare of the Nameless.
(Data for the dark terror omits duplicated fields from the tentacle terror.)
* Torn Page of Magi'kot pg. 3 (Lower Guk: "a bloodthirsty ghoul", "a frenzied ghoul", always drop) ![]() I spent about half of level 42 in the Frenzy camp in the Ruins of Old Guk (aka Lower Guk). This was a good level to be there; most mobs conned low blue to even (with a handful of yellows); the groups' members ranged anywhere from 38 to 52. I was there for exp and loot, since I wasn't really aware of the fact that the Torn Page of Magi'kot pg. 3 dropped from bloodthirsty ghouls (and, as it turns out, the frenzied ghoul itself can also drop the page). If you are in this camp for even a couple of hours, you will with certainty see bloodthirsty ghouls, and probably at least one frenzied ghoul, and about one out of four of the BTs dropped page 3. (I saw about four pages while I was there, not including the one that a party member looted accidentally because he didn't know what it was.) BTG's are strong warriors, but a normal frenzy group can take them easily. If you're building a party to go down there (and for some reason it's not already camped), BRING AN ENCHANTER. The best room to camp in is the rectangular anteroom just outside of the frenzied ghoul's room, since only a couple of weaker frogloks actually spawn in that room; you can actively pull from the surrounding rooms into it safely.
(Data for the frenzied ghoul omits duplicated fields from the bloodthirsty terror.)
+ Power of the Elements (Butcherblock Mountains: Walnan, quest)
Walnan tends to wander along the path from the docks in the Butcherblock Mountains, to near the South Kaladim entrance. When I found her, she was standing behind a tree just upslope of the road near the last dwarf guard hut before you reach Kaladim. However she can also be in the area north of the road near the docks. Your best bet is to cast Sense Summoned in this area, which will hopefully lead you to Walnan's pet. However, she does not always summon one, so you might need to find a tracking class to hunt her down. Walnan is a female High Elf wearing a purple robe. Xalmat of Brell Serilis thinks that Walnan no longer summons a pet, nor is she always spawned. This makes her harder to find, if so, but she should presumably still roam the same general area, between Kaladim and the docks. Sandainae of Druzzil Ro claims that Walnan has a fixed spawn point, at (+3100, +2420).
You say, 'Hail, Walnan' Walnan says 'Hallo Soandso ! I am Walnan, elementalist, summoner, wanderer, and sometimes teacher. Might you be a elementalist in search of the truth? You say, 'I am in search of the truth.' Walnan says 'The truth is something not all people can handle or understand. If the truth of the elements is what you seek then the Power of the Elements shall reveal all. Have you come to learn of Magi'kot? You say, 'I have come to learn of magi' Walnan says 'Magi'kot was the most powerful elementalist of his age. He may have been the most powerful mortal mage of all time, such was his mastery. He wished to obtain infinite knowledge and wisdom in order to further expand the arcane art of Summoning. Do you know what became of Magi'kot? You say, 'No.' Walnan says 'Only a few elementalists and followers outside our circle know what truly happened to Magi'kot. Even now, many are fearful to speak of his name. If you truly wish to continue, here is what you must do. Gather the Power of the Earth, warded by a fae creature. Then seek the Power of Fire, held by an elemental. Next you will need the Power of Wind, held by a twirling and prancing wanderer who has been corrupted. Finally, the Power of Water, held by a ravenous beast who is the minion of a fallen Sarnak. Bring them all to me, and I shall give you the Power of the Elements. At this point, gather the following four Powers (described below) and give them to Walnan: Give her all four at once; the order does not matter.
Walnan says 'Wait, Soandso , are you not forgetting something? Walnan says 'Wait, Soandso , are you not forgetting something? Walnan says 'Wait, Soandso , are you not forgetting something? Walnan says 'The arcane art of Summoning is derived from the power of the elements which surround us. Continue your journey across the Ocean of Tears. In a dark fortress, you should find Akksstaf lurking about. Be wary, but tell him that you seek Magi'kot. Hurry now Soandso , you do not wish to miss the ship! You gain experience!! Walnan then rewards you with the Power of the Elements. ![]() * Power of Earth (Lesser Faydark: "a faerie guard", rare drop (?)) ![]() If you've killed faerie guards for your Robe of the Elements quest, well, you know how they go. I got lucky; some guildmates and I were in the Lesser Faydark helping a druid guildmate camp Brownie Scouts for an epic quest item. During a break in the spawns, I SoW-ran with my air pet over to the faerie village, and pulled the faerie guard who spawns east of the village (behind a tree). One Shock of Swords, and two seconds being beat on by my pet, and the faerie dropped dead. I guess I was lucky because she dropped both the Power of Earth (a black ball, looks like a black pearl or a Glowing Black Stone) and the Twice-Woven Cloak (for the RotE quest), so I was able to go complete the RotE yet again. Faerie guards are easy if they're green to you, since they will only come one at a time when you pull them. They are typical warrior mobs, nothing out of the ordinary for their level (max 24). Don't confuse them with Fairy Guards, who are not the same mob (I don't know whether they drop the same loot). Faeries have the Faerie faction, though as far as I know only faeries are sensitive to this faction, so once you kill a few faerie guards, you will be KOS to the faeries and will not be able to travel safely through their village. However there don't appear to be any other places in Norrath where this faction comes into play. Two separate sources have stated that they camped the Faerie village, killing more or less everything in sight, upwards of 8 hours before getting their Power of Earth. Damn, I'm lucky. Itchyban of Veeshan says that he killed 9 faerie guards, and got one drop of the Power of Earth. However, others have said that the Power of Earth is now a common or uncommon drop, rather than rare.
* Power of Fire (Solusek's Eye: "blazing elemental" rare drop, "lava elemental", common drop?) ![]() This is a boring but easy camp if you have your level 39 pets or better, and even at 34 you SHOULD be able to do this solo although it will be more work. I personally had to camp for about 3.5 hours to get the Power of Fire; lucky for me, it was 4 am and I was going to give up for the night after one last spawn, and lo, it had the Power of Fire. The longest report I've gotten was a 20-hour camp, but the average seems to be 3-5 hours. Merhlyn of Brell Serilis reports a 5 hour 20 minute camp. The blazing elementals spawn in the north part of Solusek's Eye (aka Sol A), in a pit that has two false ceilings (which are actually false floors in two other rooms, above the pit) and a ramp that leads into another room where nothing spawns. (If you have the EQ Atlas map of Sol A), the blazing elementals' pit is marked at spot 3, and the unoccupied room is the small, perfectly square room just southwest of the "3".) The simplest way to camp the blazing elementals is to sit in the pit itself, and wait for them to spawn. If you have your pet parked down there with you, then as soon as the BEs spawn, they will aggro on you, and your pet will beat them to death. It was a boring 19 minutes between each spawn, but I had several books to read. ;) Sitting in the pit is preferable to camping from the room above because if they aggro as soon as they spawn, they won't have time to cast their damage shield on themselves. That DS is just as strong as your fire pet's, and can be very dangerous. The only other threat is the Reckless Efreeti, who is level 28 and spawns near the back of the pit. He is more or less a level 28 generic warrior mob, easily disposed of by a 39 pet. I only saw him once, near the end of my camp, and he had no fire shield, nor did he cast any spells. My pet wiped him out in no time, solo. He dropped the Platinum Armband. The lava elemental in the rear of Sol A (behind the gnome castle) also rarely drops the Power of Fire. If you are camping the blazing elementals, and want to deal with running over to see if the lava elemental has popped, feel free to do so. Dark Elf magicians or people who have bad faction with the gnomes in Sol A will have to deal with getting past the gnomes, however. The lava elemental is somewhat tougher than the blazing elemental. The lava elemental's placeholder is a wandering gnome; bjstout says that the other gnomes in the area will assist the wandering gnome if you attack it, but only if you're level 50 or below. At level 51 or above, they won't assist, and the placeholder has a 20 minute spawn time. He also said he's killed the lava elemental 6 times so far, and gotten no Power of Fire drops. Sumoner Deltorros of Bristlebane says that the Power of Fire is at best an uncommon drop off the lava elemental. At the very least, the PoF does NOT always drop from it. Bahmut Illuminarie of Ayonae Ro says that he killed the lava elemental 9 times before the Power of Fire dropped. Arasmour Painecaster of Karana says that the easiest way to camp the lava elemental is to kill the roamer in that room -- the static spawns are not PHes for the lava elemental. If you are high enough level you should be able to solo the roamer without getting any adds from the static spawns. Itchyban of Veeshan says that he killed 83 blazing elementals before he got the Power of Fire. (At two spawns every 19 minutes, that's about 13 hours. Ouch.) He also says that his level 49 fire pet would aggro the various miners and clockwork gnomes in the lava elemental's spawn area, and they managed to kill him once (he was level 51). He killed the lava elemental twice, but got no drops.
* Power of Water (Kaesora: "enraged ravener", "famished ravener", "hungered ravener", "ravener", common drop on all four mobs) ![]() Any of the various raveners in Kaesora can drop the Power of Water. I got lucky. I went to Kaesora by myself; there were one or two other people in the zone. I levitated down the eastern drop from the entry room, summoned a pet, went linkdead, came back, summoned another pet, and was almost immediately attacked by a famished ravener. My earth pet rooted it and I nuked it half to death; my pet finished it off. The ravener dropped the Power of Water, and I immediately gated out. Kaesora is a dangerous dungeon, even at higher levels, to visit yourself. It's easy to get swarmed. (I was foolish to do so; take a group with you!) Raveners are found all over the dungeon, but they are not very common mobs; they are found mostly in the upper levels to the east of the entry room, and sometimes down in the Five Towers area where Xalgoz lives. Raveners will drop the power of water rather frequently; one good night's session camping the dungeon for exp will almost certainly get you a Power of Water, if not several.
(Data for the other 3 raveners omits duplicated fields from the enraged ravener.)
* Power of Wind (Castle Mistmoore: "a gypsy dancer", common drop) ![]() Gypsy dancers themselves are only level 25-26, but the room they primarily spawn in (the ballroom in Castle Mistmoore) also contains lots of higher level mobs, usually in the low 30s. If you have a group of 30+ people and can safely handle one mob at a time (either because you have a monk to pull or an enchanter to mez), then breaking in and camping the ballroom should be not too difficult. Note that gypsy musicians and gypsy ambassadors do NOT drop the Power of Wind. ONLY the gypsy dancers drop it, and they always drop it.
* Words of Mastery (Najena: Akksstaff, quest)
Akksstaff wanders in random places in Najena. When I found him, he was literally standing at the zone border to the Lavastorm Mountains. Reports have him in almost any spot in Najena; inside various rooms, in the dungeon cell with Linara Parlone, in the goblin caverns, etc. He is a male Dark Elf wearing a hideous brownish-green robe. Kelston Bernstar reports that Akksstaff's spawn point is in the hallway that leads to Rathyl's and Linara's cells, and he will eventually wander. Akksstaff can have a spawn time of (apparently) anywhere from a couple of hours up to THREE DAYS. So don't kill him! Akksstaff has also been seen spawning in Najena's room itself. For my part, I was in Lavastorm on my way to Nagafen's Lair, and I shouted, "Anyone heading to Najena, if you see Akksstaff, it's worth 20 platinum pieces." A few minutes later, someone sent me a tell that Akksstaff was standing at the zone, so I rushed over there, talked with Akksstaff (below) and gave the lucky player his 20pp.
You say, 'Hail, Akksstaff' Akksstaff says 'What do you want?! Foolish High Elf, I am in no mood to treat with beggars. I have half a mind to turn Jobober here loose on you! Well, don't keep me waiting, state your business or be off with you! You say, 'magi'kot' Akksstaff says 'Ah, that I can help you with. Magi'kot was a powerful elementalist, able to control the power of the elements which surrounded him. He was not able to fully master the elements when I was learning from him, but soon after my departure I heard rumours that he was going after the Orb of Mastery. At the time, I did not feel he was ready to harness all the elements, but Magi'kot listened to no one. He was in search of power beyond any held by a mortal. Do you wish to hear more? You say, 'I wish to hear more' Akksstaff says 'Then bring me the torn pages of Mastery, there are four pages that can be found upon the women In this keep, though have a care, Najena's followers guard her treasures carefully, and delight in punishing trespassers. At this point, find the four Torn Pages of Mastery:
Akksstaff says 'Very well. Take these words back to that shriveled old gnome, Rykas, if you wish to complete this quest. Now leave me, Soandso , it sickens me to be this cordial for so long. And Jobober needs exercise. Go! You gain experience!! Akkstaff rewards you with the Words of Mastery. ![]() * Torn Page of Mastery Fire * Torn Page of Mastery Earth * Torn Page of Mastery Water * Torn Page of Mastery Wind (Najena: "a magician", "a goblin magician", "Rathyl", very rare drop, "Trazdon", "BoneCracker", "Najena", "Drelzna", possible drop but unknown; The Feerrott: "an alligator", very (?) rare drop) ![]() ![]() When you're in your 20s, Najena is a good place to go for loot and exp. It's a "doable" dungeon, meaning a single group of mid-to-high 20s (or even low 30s) can crawl through the dungeon, clearing it out room by room. A single crawl, even if you kill every mob in the dungeon, is not likely to net you all four pages; I spent a good 5-6 hours there both at levels 40 and 46, killing literally every mob in the dungeon, before I gathered all four pages. Keep at it, and you'll get it. Note that the pages can drop off both the goblin magicians found in the northern caverns, as well as the Dark Elf magicians, and even a few of the named mobs in the zone. I personally looted the Wind page off of Rathyl. (Ualdail of Fennin Ro confirms that he looted the Water page off of Rathyl incarnate, who can spawn right after you kill Rathyl.) If you're higher level (45+), it's fairly trivial to solo literally the entire zone. Just run about killing everything you see, and eventually you'll get all the Pages. You can even go to Najena's room, since the new spell Summon Companion allows a mage to pull her pet out of the pool near Najena's room once she's done killing Najena and her friends. The spawn time in this zone is around 18 minutes, and it will take about that long to hit all of the other spawns you need to hit. These are:
You will need some keys to get around the dungeon. The best order for this, is thus:
Virtually nothing in this dungeon has more than 600 hit points or hits for more than 50 damage (except the Widowmistress, a high-30s dark elven rogue who is incredibly fast and incredibly dangerous, and spawns in the northwest corner of the dungeon, beyond all the goblin camps). The magicians and necromancers will all have pets and will cast their appropriate class spells, but otherwise are trivial to kill at high level. They can be difficult at lower levels, however (at level 39, fighting 3 necros solo can get you killed if you aren't careful). The named mobs are, as expected, somewhat more difficult, but not much. A quick summary of which pages dropped off which mobs in Najena, although I don't know whether there's any relationship between them:
The pages no longer drop in Cazic-Thule; the zone was revamped in early 2002 and is now a 50+ zone. The mobs that used to be in CT are now outside, in the Feerrott, and Fablan of Drinal confirms that the alligators in the Feerrott do indeed drop the pages, albeit very rarely -- he says he got 1 Water and 1 Wind page from about 40 alligators. Note that a swamp alligator is a lower-level mob that does not drop the pages; the ones you want are called an alligator. Kelston Bernstar tells me that he has never heard of the pages dropping off Trazdon or "a necromancer", but I still keep them in the list on the off chance that they have the pages in their loot table as a rare drop. Sumoner Deltorros of Bristlebane says that he looted the Torn Page of Mastery: Wind off of a darkboned skeleton. Darkbone skeletons, in my experience, only spawn in the front area of Najena, before you enter the keep proper. Trezark S'Dious of Vazaelle confirms that darkboned skeletons can indeed drop the Torn Pages, albeit rarely. He also says that since Najena is a magician, she MAY drop the pages, but he's never heard of it happening. He also says that he once found a page on Rathyl reincarnate, so killing Rathyl is worth the effort (as I said, I got my Wind page off Rathyl himself, and killing Rathyl reincarnate gives you a second shot at getting a page). Eliadan Starforge of Tunare also confirms that the darkboned skeletons can drop the Pages. He got one off one of the darkbones in the room full of skeletons near Rathyl's room. Deke Everburn of Ayonae Ro says that the necromancer who guards the portal to the Plane of Fear, Cyndreela, can ALSO drop the Pages! This seems incredibly unlikely. Can someone confirm this, preferably with a screenshot of the item on her corpse? Xalmat of Brell Serilis adds that one of the Pages dropped off a female High Elf in the jail area. He guesses that the pages can drop from any mob in the zone, but this isn't confirmed. Greymora of Zebuxoruk confirms Xalmat; the skeletons in the zone all seem to drop the Torn Pages as well. Probably almost any mob in the zone can drop the pages. ![]() Najena picture courtesy of Illia's Everquest Beastiary; Drelzna picture courtesy of Itchyban of Veeshan; darkboned skeleton picture courtesy of Rick ![]() ![]() Element of Earth (Firiona Vie: "Tiblner Milnik", quest)
Tiblner Milnik is known to wander along the Firiona Vie cliffs, east of the city. I have personally seen him standing at the north end of the bridge leading out of the Firiona Vie city area, but usually he wanders along the cliffs with his earth pet. The last time I saw him, he was wandering at about (-2000, -900), a little ways north of the edge of the cliffs, walking east. He is a male High Elf and wears a brown robe. Characters who have bad faction with Firiona Vie factions need to be careful as there are numerous mobs (pilgrims and others) who wander the cliffs -- not to mention the regular aggressive mobs like drolvargs, drachnids, leeches, etc.
You say, 'Hail, Tiblner Milnik' Tiblner Milnik says 'Huh? What? Oh, you speak so fast, it took me a moment. I have become used to the slow and stately conversation the Earth holds, where a thought can span aeons. I am the Master of Earth, you know. Though I'm usually too humble to say this, that makes me the most powerful mortal in Norrath, as everyone knows that Earth is the only REAL Element, all else must give way before its power. Water is absorbed by it, Air is ignored by it, and Fire is contained in it. But you know all these things, I am sure. Are you interested in obtaining the Element of Earth? I know Magi'kot was, but we know what happened to him, don't we? You say, 'I am interested in obtaining the element of earth' Tiblner Milnik says 'Combining the following items can bring the Element of Earth together. Obtain the Staff of Elemental Mastery:Earth, held by the minions of the Prince of Hate, The Dirt of Underfoot found on Slix something or the other, and of course, I shall need the Broom of Trilon and the Shovel of Ponz. Bring all these things, and I shall show you what a true Master of Earth can do, and gift you with the Element of Earth. At this point, turn in the following four items to Tiblner: And he will respond thusly:
Tiblner Milnik says 'Take this Element and keep it with you. I wish you the best in your journey, but I must ask you to leave me now, this frantic pace you set makes me nervous. You gain party experience!! (Thanks to Senrye Talbanath of Drinal for the text.) Tiblner then gives you the Element of Earth. ![]() Picture courtesy of Senrye Talbanath of Drinal * Shovel of Ponz (Temple of Solusek Ro: "Vira", quest) ![]() The Shovel of Ponz is the reward for completing one of the magician focus item quests from the Temple of Solusek Ro. Acquire:
![]() Turn them in to Vira in the Temple of Solusek Ro to get the Shovel of Ponz. Vira is upstairs, on the left side of the balcony surrounding the main hall (as you face the dais). You need good faction with the Temple of Solusek Ro to do this quest. The simplest way to do this is to kill Shadowed Men. Another way is to turn in Dervish Cutthroat rings to Ortallius in the Southern Desert of Ro. A third way is to find Ssynthi, the renegade Shadowed Man (he is aligned with the Temple) in Mistmoore, and give him the flower found on the tomb inside the building he hides behind. The fastest way is probably to kill Shadowed Men, since at 45+ you can easily pull them solo and kill them quickly. As far as I know, most players will already have good enough faction with the Temple's residents to begin with, but in case you need to up it or fix it, this is how. * Broom of Trilon (Temple of Solusek Ro: "Vira", quest) ![]() Another of the magician focus item quests from the Temple of Solusek Ro. All information about this quest is identical to the Shovel of Ponz quest, above, except for the items you turn in to Vira.
Turn them in to Vira to get the Broom of Trilon. + Staff of Elemental Mastery: Earth (Plane of Hate: "Magi P`tasa", uncommon to rare drop) ![]() Picture courtesy of The Mage Compendium IMPORTANT UPDATE: The Staff of Elemental Mastery: Earth *** NO LONGER DROPS OFF INNORUUK ***! It now drops off one of the mini-bosses in the Plane of Hate, a Dark Elf named Magi P`tasa. This change was made in late 2001. In May of 2003, the Plane of Hate was completely revamped. The layout is totally different, the spawns are all different, everything's different. Magi P`tasa, who drops the Earth Staff, now spawns in a house just south of the zone-in point. He's got a PH (male Forsaken Revenant). And the Earth Staff can now drop off both P`tasa himself, as well as the Forsaken Revenants, so it's a slightly more common drop. The respawn time on the revenants is now 30 minutes, so a single high-level group can easily hold that camp. (Thanks Xalmat of Brell Serilis.) (Fun Fact: I was a Guide for about six months on Brell Serilis... a Troll bard named Tovarax Two Tone.) Rich Satterwhite adds that Magi P`tasa will not be shown wielding the staff in his character model, even if he has it on him. So now the only way to tell if he has the staff is to kill him. (Some irrelevant pedantry: The Ghoul Arch Magus (or is it Ghoul Archmagus?) in Lower Guk used to be called the Ghoul Arch Magi, until someone pointed out that "Magi" is the plural of "Magus". I wonder of they'll fix Magi P`tasa to be "Magus P`tasa".)
* Dirt of Underfoot (Burning Wood: "Slixin Klex", very rare drop) ![]() Picture courtesy of The Mage Compendium Slixin Klex is an undead level 50 Iksar warrior who spawns in the meteor crater in the Burning Wood. He rarely drops the Dirt of Underfoot, so you'll probably have to kill him numerous times to get it. There's numerous ways to kill him. It's possible for a properly-leveled magician to solo Klex; basically you recast your pet every time it dies, and then damage shield it. Klex has low resists so your earth pet can keep him rooted while you meditate nearby. Having as much +INT and +mana gear as possible makes this easier, for obvious reasons, as do the caster focus items introduced since the Luclin expansion. It's also possible to kite Klex, if you have a druid or necromancer helping you. In any event, you'll want to pull Klex out of his crater, onto the flat area to the south. Fighting him in the crater is inadvisable, due to the large number of hornets who wander the area. The area to the south is usually free of mobs.
Element of Water (Dagnor's Cauldron: "Jinalis Andir", quest)
Jinalis Andir can be found in Dagnor's Cauldron. As far as is known, she never roams and is always in the same spot: approximately (-600, -2000), near the orc scout camp on the east side of the zone. She is an Erudite female wearing a blue robe. Fumren of Zebuxoruk says that he found Jinalis on the island at the center of the zone. Apparently she does wander around a bit. Bring a tracker and finding her should be easy.
You say, 'Hail, Jinalis Andir' Jinalis Andir says 'Let us dispense with pleasantries, Soandso . I am Jinalis, as you know. I imagine you want to control the Elements. The Element of Water, which I possess, is the most powerful of the Elements. With it you can control the water which falls from the Air, erodes the Earth, and extinguishes Fire. It is a pity you do not focus on the Prime Element, but if you wish to follow that fool Magi'kot to your doom, I will not stop you. Bring me the Staff of Elemental Mastery:Water held by the last of the Kedge, the Tears of Erolisi held by a dirty and rotten officer across the Blessed Deep, and finally, the Rain of Karana, found on a mighty Giant in, where else, the Karanas. Turn in the following three items to Jinalis, and she will give you the Element of Water: Once you turn in the items, Jinalis says:
Jinalis Andir says 'You have the control needed in order to manipulate the water which surrounds us. Take this Element and guard it well, you will need it in the times to come. You gain experience!! (Thanks to Senrye Talbanath of Drinal for the text.) According to Harryy of The Tribunal, it's possible to multiquest this. He claims he did it with a friend. The friend had the Water Staff, and Harryy had the Rain and Tears. The friend first handed the Water Staff to Jinalis, and hit trade. Then Harryy handed the Rain and Tears to Jinalis, and received the Element of Water. I wouldn't advise multiquesting at any stage along the way, but this is at least one confirmation that it's possible. (This was done back in early June of 2003, so there's no guarantee it's still possible.) In any event, once you turn in the items, Jinalis then gives you the Element of Water. ![]() Picture courtesy of Varia Darselai of The Tribunal + Staff of Elemental Mastery: Water (Kedge Keep: "Phinigel Autropos", very (?) rare drop) ![]() Picture courtesy of The Mage Compendium Phinigel Autropos is in the very bottom of Kedge Keep, but you don't necessarily need to clear mobs to get to him. Chard of Bertoxxulous tells me that a magician can easily invis himself and swim to the entrance of Phinny's room, and nothing will aggro (I haven't tested this myself). From there, if he's 55+, he can simply use Call of the Hero to summon his raid party down to him. A similar method can work for Undertow but I'm not sure where you'd COH to -- maybe the small square room just south of the chapel where Undertow lives. As far as fighting the boss fish himself, I have no idea how difficult it is, as I've never personally fought him, but he's routinely killed by 1-2 high-level groups, so I gather he's not all that bad, assuming you get him alone. His guardians will cast Complete Healing a lot, and can ruin your day. When I was a Guide on Brell Serilis, I once watched a 3-group raid of 55+ characters get wiped out because their puller accidentally brought 3 Swirlspine Guardians to play at once. Chard also suggests that if you like, you can park a level 1 ranger in the entrance to Kedge, and a measly level 1 ranger with minimal Tracking can cover the entire zone, and tell if Phinny is up. The only problem is keeping him breathing underwater, but if you can find an excess Enduring Breath item (and they've proliferated a lot since the old days), you can equip him and leave him there. The Staff of Elemental Mastery: Water is itself a very rare drop. Expect to kill Phinigel multiple times before seeing the Staff. Phinigel also drops a number of epic pieces for other classes' epic quests, so you probably won't have much trouble finding people who want to kill him.
* Rain of Karana (East Karana: "Tarbul Earthstrider", always drop) ![]() Tarbul Earthstrider is a named hill giant found in the Eastern Plains of Karana. He roams the large rocky hill in the southern half of EK. He's a very rare spawn, and has a placeholder called a rogue lion. The approximate spawn rate for Tarbul is 1 in 20, with the rogue lion spawning the other 95% of the time. You may have to spend quite some time camping the hill before you see Tarbul. Apparently, though, Tarbul drops the Rain of Karana every time he dies. (Thanks to Theisovian Qithetal of Ayonae Ro and Prymas Magnate of Luclin for the info on Tarbul's spawn rate; the rates used to be reversed, with Tarbul spawning 95% of the time, and the rogue lion only spawning 5% of the time). The rogue lion is very low level, and is trivial to kill. You might want to bring a tracker along to speed up finding it when it spawns. Nintalten Legbiter adds, "Trabul [sic] Earthstrider is a piece of cake with a lvl 49 Earth pet and a lvl 44 cleric. That's how I did it :)" Apparently if your level 49 earth pet beats on Tarbul, and you have a cleric cast Complete Heal on your pet every so often, Tarbul will go down fairly quickly. Any 55+ magician with decent equipment should be able to solo Tarbul; you might need to chain-cast your pets to do it, depending on what spells and gear you have. Note that sometimes, Tarbul and the other hill giants that spawn on the hill can get stuck beneath the world. If you think this is happening, petition a Guide and they should be able to come and kill off the offending giant. Also, if you're a tailor (or know one), you can pass the time by hunting the spiders which infest the hill. They drop a fair number of spider silks. According to Gerboli of Povar, Tarbul and the rogue lion both appear to be on a six-minute recycle timer. When I went to take the below screenshot, I was level 49. I was also invisible and TARBUL WAS NOT ABLE TO SEE THROUGH INVIS. I don't know if this will hold true at lower levels, but it did then! I didn't stand there gawking at him; I just took the screenshot and then left, so even though he CONNED indifferent while I was invisible, I didn't test it by waiting for him to aggro.
+ Tears of Erollisi (The Overthere: "Captain Rottgrime", always drop) ![]() I joined up with a group of people from various guilds who had banded together in the Overthere to get Captain Rottgrime dead, dead, dead, dead. In fact, they got him four times, and the fourth time, the Tears of Erollisi went to me. Killing the Captain isn't hard, you just need lots of tanks and clerics. Casters who have pets can help, but I don't think any other spells will be useful against him. These days, players are so much more powerful that Rottgrime is fairly insignificant. One report showed a 63 ranger, 54 mage and 49 cleric taking on Rottgrime. Just remember that there's a whole group of undead Iksar guarding him, so be careful not to pull them all. Your local monks should have some idea how to bring Rottgrime out alone. Rottgrime is usually standing near the southeast corner of the Outpost, within the walls, along with six undead marines, who are each level 50. There are many ways to pull him, and given the ever-changing nature of pulling technology, I'll only list some basic methods. You will take a HUGE Venril Sathir faction hit for killing Rottgrime, so be careful if you're used to being able to travel safely through the Outpost (most evil races, for example). It only takes four faction hits from him to go from Indifferent to Threatening in the Outpost (and to the rest of the Venril Sathir faction.)
Element of Wind (Plane of Sky: Kihun Solstin, quest)
Kihun Solstin is a human male, wearing a white robe, who lives in the Plane of Sky quest room, beneath the first island. There is a teleporter on the island surface which will take you down into the quest room. Remember that you will need a wizard to teleport you into the Plane of Sky, and the spell reagent they need in order to cast the spell costs a couple hundred platinum. When you talk to Kihun, the following conversation ensues (thanks to Balasarius NoxDominus of The Seventh Hammer for the text):
You say, 'Hail, Kihun Solstin'
Turn in the following three items to Kihun:
Once you turn in the items, Kihun says:Kihun Solstin says 'So, you have made it this far. I am Kihun Solstin, the Master of Wind. I control the unfettered Element like none other. As you should have learned, Air is the most potent of Elements. It fuels Fire, Water is comprised of it, and Earth cannot restrain it. Knowing this, do you seek the Element of Wind? You say, 'I seek the element of wind' Kihun Solstin says 'I will test you then. In this wondrous plane of Air, find the Crown of Elemental Mastery, and search the world below for an Elemental Binder, and a cloak fashioned from the feathers of a Pegusus. Return them to me and I shall give you the Element of Wind.
You gain party experience!!
Kihun then gives you the Element of Wind.Kihun Solstin says 'If you have obtained the other, lesser Elements, go speak with The Master of Elements, who is now waiting for you. I wish you luck. If you have not completed all the tasks set for you, let me know, and I shall let you see the Master. ![]() Picture courtesy of Varia Darselai of The Tribunal + Crown of Elemental Mastery (Plane of Sky: any island 7 mob, semi-rare or rare drop) ![]() Picture courtesy of The Mage Compendium This is a picture of the building on the 7th isle in the Plane of Sky. You can probably make out a few of the drakes flying around above the island. There are several kinds of mobs here: greater sphinxes, heartsbane drakes, fatestealer drakes, windrider drakes, and undine spirits. According to Roshale of Xegony, the greater sphinxes have never been known to drop the Crown of Elemental Mastery; it's always the drakes that drop it. Oriestes of Xegony also says that the sphinxes have never dropped the crown, even when cleared out four days in a row. However, Xalmat of Brell Serilis says that he's seen every mob on the 7th isle drop the crown, except for the Sister of the Spire (but he says he's only killed her once). He reconfirms that on another recent raid, two sphinxes each dropped a crown. Omanii Darkeyes of Antonius Bayle says that on a recent raid to the 7th isle, two crowns dropped: one from a drake, and another from a greater sphinx. Vondo Starsight of Terris-Thule also says that a crown dropped from a greater sphinx on a recent Sky run. ![]() The mobs on the 7th isle range from 55-60 or so. The greater sphinxes will DEATHTOUCH every 45 seconds, so you're going to need a major raid party to even GET to the 7th isle, let alone clear it and get crowns. The crowns, however, are NOT NODROP, which means that you can pray and hope that someone will have one for sale. I wouldn't bet on it, though; people don't go to Sky much except to GET epic components for those who attend the raids, so it's unlikely that there'd be one just sitting around. Clearing the 7th isle will typically net between zero and three Crowns. * Elemental Binder (The Hole: "an elemental warrior", common drop) ![]() Elemental warriors are found right in the entrance hall of the Hole. If you go in with a group, you can hunt these guys fairly safely for a couple of hours and you're likely to get an Elemental Binder fairly soon. These days, there are more Elemental Binders on a given server than there are epic-capable magicians, so you're likely to find them for dirt cheap in the Bazaar. (Back in my day, the Binder cost 500-2000pp!) There's two ways to get into the Hole. One is to have a high-level rogue pick the lock (the "lock" is actually a boulder in a pool in Paineel). The other is to have good faction with the Paineel residents, and you can get a key there. The easiest way to get your faction up with Paineel is to kill kobolds in the Warrens. Since the Warrens is a low-level zone, a high-level mage can slaughter kobolds nonstop there. Itchyban of Veeshan says he was killing 300-400 kobolds per hour, and it took about 1,300 kobold kills to get his Paineel faction to amiable (he's a High Elf worshipping Mithaniel Marr), so that he could get a key. There's actually a third way into the Hole: Jump into the huge pit at the entrance to Paineel. This is inadvisable, however, since when you zone into the Hole this way, all levitation effects are stripped (so you will fall to your death), and even if you somehow manage to survive the fall, Master Yael may be waiting at the bottom -- and he deathtouches every 30 seconds. I'd advise taking the front door.
* Pegasus Feather Cloak (South Karana: Quillmane, very rare drop) ![]() Picture courtesy of The Mage Compendium Quillmane is a rare spawn, but he can spawn almost anywhere in the Southern Plains of Karana. Most commonly he is found in the interior of the zone, away from the zone walls, but he can be out there, too. He wanders almost constantly, and is killed almost instantly by any who see him (because the cloak you need for the quest is All/All and has unlimited charges of Levitate...). This sucks, and it means it takes some real effort to get the Pegasus Feather Cloak. Because Quillmane spawns randomly and wanders, the best way to get the cloak is to go to South Karanas with as many high level rangers and druids as you can gather. More than 5 would be overkill, since you want to be grouped with them all. Basically, what you should do is summon your pet of choice, get a SoW, and then run around the zone killing anything that wanders. Static spawns like the Aviaks at their tower or the Tesch Mas Gnolls outside splitpaw, need not be killed (Quillmane doesn't spawn there, and there will always be people camping the Aviaks and Gnolls anyway). Anything else that wanders -- centaurs, wolves, lions, elephants, aviaks, gnolls, treants (although there is a faction issue there) -- is fair game. You want five trackers with you because they can always home in on a mob and kill it, and they can do this constantly -- the instant something shows up on tracking, they will go after it and kill it. And the reason you want to be grouped is, if someone in your group does see Quillmane and kills him, then you will be able to get to the corpse and loot it before it opens up and some ninjalooter steals your cloak! Even one high-level tracker with you can make this an easy enough camp. (To put it another way, one tracker tracking and killing mobs, and Quillmane when he pops, is better than wandering about hoping to encounter Quillmane by yourself!) If you have even one or two ranger or druid friends who can help, then your life will become immeasurably easier. Nevertheless, even with your entire guild scouring the zone for Quillmane, expect to spend at least several hours on getting the cloak. If you're doing it solo, then may Mithaniel Marr protect your sanity... James Whitehead sent the following email -- I haven't tested this theory myself but it sounds plausible:
I have been working on the spawn cycles of Quillimane In South Karana lately and would like to share with my fellow EQ'ers what I have noted. Quillimane seems to actually have placeholders as do most "named" mobs in everquest. And in all actualality she seems to be the less rare of some of the "named" mobs. Now it does appear there are atleast 2 different spawn cycles of the "named" mobs here. Playing a tracker for 58 levels gives you a little insight into how this can work. The following are are in Quillimanes spawn cycle, any named gnoll, ie, shaman ren'rex, high shaman grisok,phido and lenrel do not kill brother drash, he is NOT in the cycle. I am going to set up 3 spawn points the first spawn point 1 would be just south of the hermit, spawn point 2 will be north of the shadow men and finally spawn point 3 is west of paw, its very difficult to pin point any of these spawn points because as soon as anything spawns it starts moving immeidately. I have been able to get Quillimane to spawn by running between these points and killing the "Named" spawns as they pop. However Quillimane seems to only spawn at spawn point 1 from my experience, where she then starts moving towards paw where she is normally spotted and killed. I have killer her now maybe 15-20 times and have gotten the cloak once, sorry I am not a mage, however I am a druid who always runs out of batwings and loves the free wingless levitate effect. There also seems to be many many named mobs in the zone which I am not totally sure if they are in on the cycle or not, seeing as I have my cloak I havent had time to research it anymore. These named spawns would be cracktusk, grizzlenot, gnawfang, a rabid gnool, mroon, some named druids and a barb that can drop a nice weight reduction bag. I am not totally sure if any of these named ones are in the spawn cycle due to most of them being very rare, I just stick to killing named gnolls and Quillimane will pop. Good luck to everyone that needs this item, it is very rare and very nice for everyone to use.
Claryn Starcaster of Fennin Ro tells us that she used a mass-pull method to get Quillmane to spawn several times. This involved having several AE casters in the group, and a couple of bards to run around and pull everything in SK that moves. Static mobs (treehouse Aviaks, spire gnolls, etc.) were ignored, and she says they got two cloaks in three hours (and presumably several more Quillmane spawns that were not cloaks). As always, having more people to help seems to make it easier -- just commit mass genocide, and you'll get your cloak in no time, apparently. :)Qaedain of Bertoxxulous devised an elaborate method for finding Quillmane. He believes that killing the Tesch Mah gnolls that spawn outside Splitpaw causes six Escaped Splitpaw Gnolls to spawn. Killing those results in certain semi-rare spawns to appear: High Shaman Phido, Shaman Ren'Rex, Shaman Grisok, An Undead Cyclops, A Cyclops, and Ghranex. Killing those mobs (the "third tier") can trigger Quillmane, Gnashmaw, Grizzleknot, and Cracktusk. The upshot is that killing everything in the zone as often and rapidly as possible is probably the best way to ensure that Quillmane shows up. You can focus on the mobs in the cycles above, but they have long respawn times and can appear all over the zone.
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