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Pet Affinity
Level 65
20
Allows group spells to land on your pet. For the raiding mage, this is a HUGE ability, especially against AE mobs. In conjunction with mass group buffs and group heals landing on your pet, pet survivability skyrockets in many cases. Furthermore, bard songs and normal group spells landing on your pet improves pet offense and defense substantially. For the solo mage, it means much less of a hassle to nab your pet buffs before traveling somewhere to hunt.
Fury of Magic Mastery
Level 65
4/8/12
Requires Fury of Magic 3
Further increases the chance to crit by an estimated 1% per rank, raising it to an estimated 16%chance at level 3.
Swift Journey
Level 61
5/10
Requires Innate Run Speed 3
Increases run speed by 10% per rank. At level 2 of this ability, run speed is 50% above base, faster than Jboots and only 5% slower than Spirit of Wolf.
Elemental Alacrity
Level 65
3/6/9/12/15
Allows for pets to perform flurry attacks. While extremely expensive, this will boost overall pet damage in any situations. Higher ranks of Elemental Alacrity go off quite often and amount for a sizeable increase in overall damage. Estimates are 1.5 flurries per minute per rank (for an average of 3 additional swings per minute per rank). Level 5 adds up to 15 additional swings per minute.
Elemental Fury
Level 65
3/3/3/3/3
Allows pets to perform critical hits. While its a relatively cheap AA, the overall effectiveness of critical hits is quite low. Each rank adds an additional 1% chance for any melee hit (primary, secondary, kick, bash, etc) to critical, dealing up to 63% more damage. Overall, rank 5 adds only 3% more pet damage.
Elemental Durability
Level 65
4/8/12
Increases pet HP by 2%, 5%, and 10%. This is most useful for a solo mage where the pet will be doing a lot of tanking and less useful for a mage where the pet rarely tanks or receives damage. However, any way you look at it, more HPs means a greater chance to survive.
Elemental Agility
Level 65
4/8/12
Increases pet avoidance. Overall this has a very MINOR effect on pet avoidance, and should only be considered when the pet will be doing extended tanking. However avoiding damage is always better than taking damage.
Shared Health
Level 65
3/6/9/12/15
Allows pet to /shield you for 12 seconds per rank. While it won't dramatically boost magician defense, it will help increase the chances of survival should a mob turn on you in a tight situation. Like /shield, you must be in range for this ability to work.
Advanced Pet Discipline
Level 67/69
5/3
Requires Pet Discipline
Grants you two commands: /pet focus and /pet no cast. /pet focus forces your pet to attack its current target, or whichever target you indicate with /pet attack, no matter what. The pet will not switch targets until its current one dies or you tell it to. /pet no cast forces your pet to not cast its innate pet abilities. Combined with /pet hold, these abilities granted near complete control over your pet.
GET THIS FIFTH
Persistent Minion
Level 67
7
Requires Suspended Minion 2
This improves your existing Suspended Minion ability in two ways. First, with Persistent Minion, a suspended pet will be allowed to cross zone lines. This alone is extremely useful, as it allows you to travel across many zone lines while invisible and keep your pet. Second, a suspended pet under Persistent Minion will be allowed to /camp with its master. Unlike a normal pet, a suspended pet will NOT disappear after 30 minutes; it will remain suspended until you unsuspend it, or die, even if you are offline and away from the game for a very long time.
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Destructive Fury
Level 66/68/70
3/6/9
Requires Fury of Magic Mastery 3
This ability increases the damage done by critical blasts. At level 3, critical blasts do 15% additional damage over their base (Focus effects still affect only the base damage). This provides a small but significant boost in damage.
Replenish Companion
Level 66/68/70
3/6/9
Requires Mend Companion
Grants you the ability to cast an upgraded version of Mend Companion, healing 3000, 5000, and 7000 HP to your pet. It shares the same timer as Mend Companion, and is affected by Hasted Mend. Very useful, as it can increase your pet's survivability greatly.
Elemental Swarm
Level 66/68/70
3/6/9
Requires Host of the Elements 3
Grants you the ability to summon an upgraded Host of the Elements. Summons 9 fire elementals for 30, 45, and 60 seconds. Each pet maxes out at about 35 DPS. Extremely damaging but also generates an extreme amount of push. Use caution.
Heart of Flame
Level 70
9
Requires Elemental Form: Fire 1
Grants you a 90 second buff that focuses Fire-based nuke damage by 50%. This stacks with worn focus items, but not bard songs. When used it increases fire-based nuke damage significantly.
Heart of Vapor
Level 67
9
Requires Elemental Form: Air 1
Grants you a 90 second buff that decreases spell aggro by 50%. It's most useful for fights where aggro is a primary concern, but in such fights it will help out significantly.
Mnemonic Retention
Level 55
3
Grants you a ninth spell slot to use. Very useful if you are always swapping spells.
Origin
Level 67
7
Ports you to your starting city's guild master. This serves as an emergency bind point should you need it. Use caution if you ruined your faction with your guild master.
Chaotic Potential
Level 66/67/68/69/70
5/5/5/5/5
Requires Planar Power 5
Increases your stat caps by 5 per level. With IE5 you can reach 355 STA and 405 INT. This increases your mana pool by about 175, and hit points by 35.
Discordant Defiance
Level 51/55/60/65/70
5/5/5/5/5
Increases your resistance caps by 5 per rank, letting your resists reach as high as 550. If you fight monsters with difficult AEs, this will help out significantly.
Mystical Attuning
Level 51/55/60/65/70
5/5/5/5/5
Increases the number of buff slots you may have by 1 per rank, allowing you to have up to 20 buffs. If you are pressed for buff slots, this will help out greatly.
Expansive Mind
Level 66/67/68/69/70
5/5/5/5/5
Increases your worn mana regeneration (Flowing Thought) cap by 1 per rank. At level 5, your FT cap is 20. While an expensive ability, it will help decrease downtime and increase overall DPS.
This ability is useless if you are not at or above your Flowing Thought cap.
Reflexive Mastery
Level 66/67/68/69/70
5/5/5/5/5
Requires Lightning Reflexes 5
Further enhances your ability to completely avoid melee damage.
Defensive Instincts
Level 66/67/68/69/70
5/5/5/5/5
Requires Innate Defense 5
Further enhances your ability to mitigate melee damage.
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