Eternal Breath
Progression: Innate Lung Capacity - Lasting Breath - Eternal Breath
Category: Support
Requirements: Level 68 - Lasting Breath 2
5
Grants you the permanent ability to breathe underwater and in airless environments.
Extremely useful, allows you to free up a buff slot or focus effect and breathe in airless environments.
Blacksmithing Mastery
Category: Support
Requirements: Level 59
3 / 6 / 9
Decreases the failure rate of blacksmithing combines by 10, 25, and 50%.
For the tradeskiller who does smithing, this is a dream come true. By reducing failures by 50%, you are able to make far better use out of tradeskill components, and increase profits!
Baking Mastery
Category: Support
Requirements: Level 59
3 / 6 / 9
Decreases the failure rate of baking combines by 10, 25, and 50%.
Same as Blacksmithing Mastery, except for baking.
Brewing Mastery
Category: Support
Requirements: Level 59
3 / 6 / 9
Decreases the failure rate of brewing combines by 10, 25, and 50%.
Same as Blacksmithing Mastery, except for brewing.
Fletching Mastery
Category: Support
Requirements: Level 59
3 / 6 / 9
Decreases the failure rate of fletching combines by 10, 25, and 50%.
Same as Blacksmithing Mastery, except for fletching.
Pottery Mastery
Category: Support
Requirements: Level 59
3 / 6 / 9
Decreases the failure rate of pottery combines by 10, 25, and 50%.
Same as Blacksmithing Mastery, except for pottery.
Tailoring Mastery
Category: Support
Requirements: Level 59
3 / 6 / 9
Decreases the failure rate of tailoring combines by 10, 25, and 50%.
Same as Blacksmithing Mastery, except for tailoring.
Salvage
Category: Support
Requirements: Level 60 / 65 / 70
5 / 5 / 5
Grants the ability to recover items lost on failed combines.
For the tradeskiller, this is a dream come true. Combined with a specific tradeskill mastery, this dramatically decreases wasted components on combines.
Origin
Category: Support
Requirements: Level 67
7
Cast Time: 15 seconds
Reuse Time: 72 minutes
Gates the user to his starting city and guild master's building.
For Magicians this is useful as a somewhat-emergency gate, should he find himself in a hurry to return to his home town city as opposed to his bind points. A word of caution: If your hometown faction is destroyed, this will be a one way trip to instant death.
Chaotic Potential
Progression: Planar Power - Chaotic Potential
Category: Statistical
Requirements: Level 66 / 67 / 68 / 69 / 70 - Planar Power 5
5 / 5 / 5 / 5 / 5
Further increases statistics above that offered by Planar Power by 5 points per rank. At level 5, INT can reach 405, and every other stat can reach 355.
Discordant Defiance
Category: Defense
Requirements: Level 66 / 67 / 68 / 69 / 70
5 / 5 / 5 / 5 / 5
Increases the maximum that your resistances can reach by 5. The maximum your resistances can reach with this ability is 525.
Mystical Attuning
Category: Support
Requirements: Level 51 / 55 / 60 / 65 / 70
5 / 5 / 5 / 5 / 5
Increases the maximum amount of Buffs and effects that can affect you by 1 per rank. At level 5, you can have up to 20 buffs.
Delay Death
Category: Defense
Requirements: Level 66 / 67 / 68 / 69 / 70
3 / 3 / 3 / 3 / 3
Increases the maximum amount of Hit Points you can fall below zero by 50 per rank. At level 5 you can go as low as -260 HP before dying. You still fall unconscious if you fall below zero.
Healthy Aura
Category: Statistical
Requirements: Level 66 / 67 / 68 / 69 / 70
3 / 3 / 3 / 3 / 3
Increases your natural regeneration by 1 point per rank.
Reflexive Mastery
Progression: Combat Agility - Lightning Reflexes - Reflexive Mastery
Category: Defense
Requirements: Level 66 / 67 / 68 / 69 / 70 - Lightning Reflexes 5
5 / 5 / 5 / 5 / 5
Further increases the chance to completely avoid melee damage. This enhances Lightning Reflexes.
Defensive Instincts
Progression: Combat Stability - Innate Defense - Defensive Instincts
Category: Defense
Requirements: Level 66 / 67 / 68 / 69 / 70 - Innate Defense 5
5 / 5 / 5 / 5 / 5
Further increases your mitigation to incoming melee damage. This enhances Innate Defense.
Mnemonic Retention
Category: Support
Requirements: Level 55
3
This grants you the ability to use an additional spell slot for memorizing spells. With this ability you can have up to 9 spells memorized.
Expansive Mind
Category: Statistical
Requirements: Level 66 / 67 / 68 / 69 / 70
5 / 5 / 5 / 5 / 5
This ability expands the worn mana regeneration cap by 1 point per rank. With this ability you can reach as high as 20 mana regeneration with items.
Arcane Tongues
Category: Support
Requirements: Level 59
3 / 6 / 9
Decreases the failure rate of research combines by 10, 25, and 50%.
Same as Blacksmithing Mastery, except for research.
Persistent Minion
Progression: Suspended Minion - Persistent Minion
Category: Pet Support
Requirements: Level 67 - Suspended Minion 2
7
This ability enhances Suspended Minion (You will not need a new hot button). It allows suspended pets to zone with you. This also allows pets to remain permanently if you camp while your pet is suspended.
This is an INCREDIBLY powerful ability. This lets you travel virtually everywhere with your pet provided you don't die. This also lets you camp and log in with your pet, provided you suspend it. There is no time limit to retrieve a summoned pet after you camp. Your pet still dies if you die, even while suspended.
Replenish Companion
Progression: Mend Companion - Replenish Companion
Category: Pet Defense
Requirements: Level 67 / 68 / 69 - Mend Companion
3 / 6 / 9
Cast Time: Instant
Reuse Time: 36 minutes (9 minutes with Hasted Mend 3)
Enhances Mend Companion. This upgrades your existing Mend Companion ability (You will need a new hot button), allowing you to mend up to 3000, 5000, and 7000 of your pet's hit points. This shares the same timer as Mend Companion, and is affected by Hasted Mend.
Advanced Pet Discipline
Progression: Pet Discipline - Advanced Pet Discipline
Category: Pet Support
Requirements: Level 67 / 69 - Pet Discipline
5 / 3
Enhances Pet Discipline. The first rank grants you a /pet focus toggle ability, and the second provides a /pet no cast toggle ability. Pet Focus forces your pet to ignore all targets until the current target is vanquished. The second rank forces your pet to cease casting all spells.
Destructive Fury
Progression: Spell Casting Fury - Fury of Magic - Fury of Magic Mastery - Destructive Fury
Category: Offense
Requirements: Level 66 / 68 / 70 - Fury of Magic Mastery 3
3 / 6 / 9
This ability enhances your critical nukes. Each rank directly adds 5% damage to your crits, up to a maximum 15%. Focus effects still only work off the base damage of the nuke, however this will add significant damage to your nukes (up to 2.4% more overall damage). This ability does not increase the frequency of your critical nukes.
Elemental Swarm
Progression: Host of the Elements - Elemental Swarm
Category: Offense
Requirements: Level 70 / 70 / 70 - Host of the Elements 3
3 / 6 / 9
Cast Time: 6.5 seconds
Reuse Time: 15 minutes
Summons 9 miniature elementals for 30, 45, and 60 seconds.
This ability upgrades Host of the Elements (you will need a new hot button). These miniature elementals do approximately 30 dps each, and have more HP than their Host of the Elements counterparts.
Heart of Flames
Progression: Elemental Form: Fire - Heart of Flames
Category: Offense
Requirements: Level 70 / - Elemental Form: Fire 1
9
Cast Time: Instant
Reuse Time: 22 minutes
Imbues you with the heart of flame, increasing your fire based nuke damage by 50% for 90 seconds.
For the duration of this buff your fire nukes will be focused by 50% (average 25.5%), and it stacks with critical blasts and worn focus effects, but does not stack with bard songs. This will provide a significant increase in offensive power. This form contains no illusion, so you may use this while on horseback or under another illusion. This and the other three heart forms share the same reuse timer.
Heart of Vapor
Progression: Elemental Form: Air - Heart of Vapor
Category: Offense
Requirements: Level 70 / - Elemental Form: Air 1
9
Cast Time: Instant
Reuse Time: 22 minutes
Imbues you with the heart of vapor, decreasing your offensive spell aggro by 50% for 90 seconds.
For the duration of this buff your offensive spells will have 50% less aggro. This stacks with all other forms of aggro reduction abilities. This form contains no illusion, so you may use this while on horseback or under another illusion. This and the other three heart forms share the same reuse timer.
Heart of Ice
Progression: Elemental Form: Water - Heart of Ice
Category: Defense
Requirements: Level 70 / - Elemental Form: Water 1
9
Cast Time: Instant
Reuse Time: 22 minutes
Imbues you with the heart of ice, increasing your spell absorbtion abilities for 90 seconds.
For the duration of this buff you will absorb 50% spell damage, up to 5000 damage. This stacks with some abilities, but not all. This form contains no illusion, so you may use this while on horseback or under another illusion. This and the other three heart forms share the same reuse timer.
Heart of Stone
Progression: Elemental Form: Earth - Heart of Stone
Category: Defense
Requirements: Level 70 / - Elemental Form: Earth 1
9
Cast Time: Instant
Reuse Time: 22 minutes
Imbues you with the heart of stone, increasing your melee absorbtion abilities for 90 seconds.
For the duration of this buff you will absorb 50% of the incoming melee damage, up to 5000 damage. This stacks with most abilities. This form contains no illusion, so you may use this while on horseback or under another illusion. This and the other three heart forms share the same reuse timer.
Compiled By:
Sage Xalmat Lunaire, Arch Convoker of Brell Serilis
and
Sage Matthius Cinderfist